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45


Basic InformationEdit

Moveset: Xiahou Yuan

Advanced Skill: Fury


Flask WheelEdit

Attack Damage Defence Life Musou
3 1 5 2 6


Basic StatsEdit

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
R1 Name 41 45 30 160 140 120 130 Fury




Upgrade StatsEdit

Level Weapon Name Atk Dmg Def Life Musou
1 Battle Rod +24 +22 +31 +23 +32
2 Combat Rod +27 +25 +34 +26 +35
3 Strike Rod +30 +28 +37 +29 +37
4 Power Rod +33 +31 +40 +32 +40
5 Enforcer Rod +36 +34 +43 +35 +44
6 True Enforcer Rod +39 +37 +46 +38 +47
7 Ogre Rod +42 +40 +49 +41 +50

These are all the + stats of the Weapons.

PicturesEdit

Battle Rod Combat Rod Strike Rod
BRod1 BRod2 BRod3
Power Rod Enforcer Rod True Enforcer Rod
BRod4 BRod6 BRodR6
Ogre Rod
R7bsrod

For a view of the weapons in every element click here!

Emblems & Move SetEdit

EmblemsEdit

Thrust
Shoot a wind cone forward.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O O
Pierce
Slam the Rod on the ground creating an earthquake. Causes enemies to drop on their back.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (C6)
Crescent
Left and right slashing hit.Extra Input to perform another hit.Up to 2 times can be repeated (Xiahou Yuan's original C6).

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
1-4 hit O (Last hit) O (Only last hit for C1 extra second input; First and last two hits for C6) O (First two hits)
Moon
Counterclockwise spin dealing two hits. Extra input - Throws some fire crackers up landing close to you.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Second hit) O (Second hit); Fire (Extra input) O
Fan
Frontal swing to the left.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Eclipse
Jump up and slam the Rod on the ground creating an AoE. Extra input - Upward slashing wave.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O

Move SetEdit

Charge 2
Upper swing.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Charge 3
Downward swing to the left then right. Ends with one more swing to the left. Extra input - Slightly delayed wide slash with blue energy (motion is Gan Ning's original C1 from DW3).

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O(Last hit) O(Last hit) O
Charge 4
Spinning swing from front to back. Extra input - Shoot an arrow with pulsing effect forward (motion Xiahou Yuan's original C1).

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O O
Charge 5
Frontal tornado launcher with increased range. Extra input - Downward slam creating a energy wave forward (motion is N6).

Stagger

Stun Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Evolution
N3 > N4 > N5 > N6

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O(Last hit) O O
Jump Charge
Drop straight down to slam the Rod on the ground.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Jump Attack
Downward swing to the left.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Dash Attack
Knee attack.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

MusouEdit

Type Mobility Juggles Finisher does Description
Musou Good Yes Knockback Hopping spinning low swing to the left. Ends with a jumping swing that covers more range.
True Musou Knockback

Musou with added fire damage. Ends with an upward swing to the left then swing to the right creating a shockwave.




Musou LengthEdit

Musou 140-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits 7 8 # # # #

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Emblem EvaluationEdit

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Good Good Excellent Terrible Bad Excellent Good Excellent Good
Defeat/Capture Bad Good Good Good Bad Good Ok Good Good Good
Defeat Bad Excellent Ok Good Bad Good Bad Good Good Excellent

These are opinions and should not be taken as fact. every player has there own opinion.

Video DemonstrationEdit

Video go here


Advanced +Edit

Fury - Musou will slowly fill.

Weapon SwitchEdit

When using the Weapon Switch to this weapon -

Motion Damage ValuesEdit

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 10 8 8 10 12 17 20 10 12 17 20 8 12 15 (12+12)*N+12 15 12



Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 3 5 12 12 15 17 18 18 18 15 15*N+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper SuggestionEdit

Build Tempers C1 C6 Mode Element Mods
40332 25 Thrust/Moon Crescent/Fan Confront Ice 1x Attack, 1x Life, 1x Max Temper
30432 25 Thrust/Moon Eclipse/Fan Confront Wind 1x Attack, 1x Life, 1x Max Temper
00000 ? ? ? ? ? ?

These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.

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