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Cao cao


Basic InformationEdit

MovesetCao Cao

Advanced Skill: Perserverance


Flask WheelEdit

Attack Damage Defence Life Musou
2 3 1 5 6


Basic StatsEdit

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Broad Sword 45 43 32 170 150 125 130 Perseverance

Upgrade StatsEdit

Level Weapon Name Atk Dmg Def Life Musou
1 Broadsword +22 +25 +20 +31 +33
2 Two-handed Sword +25 +28 +23 +34 +36
3 General's Sword +28 +31 +26 +37 +39
4 Sword of Heaven +31 +34 +29 +40 +42
5 Wrath of Heaven +34 +37 +32 +43 +45
6 True Wrath of Heaven +37 +40 +35 +46 +48

These are all the + stats of the Weapons.

PicturesEdit

Broad Sword Two-handed Sword General's Sword
BSword2 BSword2 BSword3
Sword of Heaven Wrath of Heaven True Wrath of Heaven
BSword4 BSword6 BSword6
R7
200X210

For a view of the weapons in every element click any ranks name!

Emblems & Move SetEdit

EmblemsEdit

Thrust
Release a ball of energy that explodes after a few seconds. C6 will release three balls instead.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Pierce
Raise arm and release a piercing disk forward and ice orb behind the player.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
C1 O (Disc) / Ice (Orb)
Crescent
One handed, drag sword from the floor to the air releasing a wave. Extra input does a follow up three upwards slashes.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Wave) O (Last hit) O (First hit) O (Wave) O (First hit)
Moon
360º spin creating four directional dark lightning AoE around you.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Fan
Series of dashing left and right slashes.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Last hit) O (First and Last hit)
Eclipse
AoE wave of dark energy around your body.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O

Move SetEdit

Charge 2
Backhanded uppercut with sword. Extra input - Jump and do two slashes (motion is Cao Cao's 2nd input C5 from DW3). The landing is slow.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O (Extra input last hit) O (Extra input)
Charge 3
Dashing left and right slashes with sword

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Last hit) O (Last hit)
Charge 4
Long right to left slash with sword. Extra input - Instead of the slash there's a slight delay and you launch a wide wave forward.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Charge 5
Stomp and stab sword into the ground creating an uplifting purple energy around you

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Evolution
N1 > N2 > N3 > N4

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O O O
Jump Charge
Swipes with the sword while dashing in mid-air, then shoots a blue energy disk towards the ground.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Jump Attack
Slash with sword.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Dash Attack
Sliding elbow thrust that leaves a ground trailing blue wave.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

MusouEdit

Type Mobility Juggles Finisher does Description
Musou OK Yes Knockback A series of complicated slashes while spinning anti-clockwise. Ends with a blue smash.
True Musou

Musou with added fire damage. Ends with a burst of dark aura.




Musou LengthEdit

Musou ???-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits 7 8 # # # #

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Emblem EvaluationEdit

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Good Good Excellent Good Ok Ok Ok Ok Excellent Ok
Destroy/Capture Good Ok Good Good Bad Bad Ok Ok Excellent Good
Defeat Good Ok Ok Excellent Ok Bad Bad Good Ok Excellent

These are opinions and should not be taken as fact. every player has there own opinion.

Video DemonstrationEdit

Video go here


Advanced +Edit

Perseverance - The Defense of structures and troops within bases will increase by 1.3 times.

Effect affects everything within allied bases and supply bases not including player characters and lieutenants. This includes urns, captains, catapults and gun powder cases. Affected troops and structures will glow a green hue similar to the Defense x2 power-up. This effect does not stack (e.g. if two players used Perseverance, only one will be in play).

Weapon SwitchEdit

When using the Weapon Switch to this weapon - 

Motion Damage ValuesEdit

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 8 8 10 12 17 20 10 10 14 17 8 10+10+5 17 (5+5)*N+10 17 12



Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 6 (9+9+9) 8+5 8+8 14+8+8+8 17+8+8+8 10 14 5+5+5+5+8 20 15*N+20 15*N+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper SuggestionEdit

Build Tempers C1 C6 Mode Element Mods
00000 00 ? ? ? ? ?
00000 ? ? ? ? ? ?

These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.

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