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Npc


Basic InformationEdit

Moveset: DWOZ Exclusive Weapon

Advanced Skill: Reach


Flask WheelEdit

Attack Damage Defence Life Musou
2 5 3 6 1


Basic StatsEdit

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Cudgel 45 29 28 150 150 125 150 Reach




Upgrade StatsEdit

Level Weapon Name Atk Dmg Def Life Musou
1 Cudgel +25 +32 +22 +32 +19
2 Deadly Cudgel +28 +35 +25 +35 +22
3 Squall +31 +38 +28 +38 +25
4 Whirlwind +34 +41 +31 +41 +28
5 Hurricane +37 +44 +34 +44 +31
6 True Hurricane +40 +47 +37 +47 +34
7 Typhoon +43 +50 +40 +50 +37

These are all the + stats of the Weapons.

PicturesEdit

Cudgel Deadly Cudgel Squall
Cudgle2 Cudgle2 Cudgle3
Whirlwind Hurricane True Hurricane
Cudgle4 Cudgle6 Cudgle6
Typhoon

For a view of the weapons in every element click here!

Emblems & Move SetEdit

EmblemsEdit

Thrust
Thrust Cudgel forward to shoot a wind cone.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O O
Pierce
Small hop to strike in front and behind.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O (Last hit)
Crescent
Twirls Cudgel around head then three low forward jabs ending with a frontal swing from the right.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Jabs) O (Last hit) C6 (Last hit) O (All hits)
Moon
Crouch down then jump while spinning counterclockwise three time with Cudgel outward.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O O
Fan
Hop back and slam the Cudgel on the ground in front creating an earthquake. Enemies get knockdown.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Eclipse
Flip backwards with the Cudgel then slam it on the ground creating an AoE.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O


Move SetEdit

Charge 2
Swings Cudgel upwards.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Charge 3
Jabs with the Cudgel. Continously press charge to twirl the Cudgel from left to right in a vertical arc.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Jab) O (Twirl) O (Last hit) O
Charge 4
Hold the Cudgel horizontally and leap forward.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Charge 5
Jump and slams the Cudgel on the ground creating a circular whirlwind.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Evolution
N1 > N2 > N3 > C4

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Last hit) O
Jump Charge
Uses Cudgel as a vertical support while spinning around kicking.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Jump Attack
Swings body around with Cudgel held out.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Dash Attack
Double kicks forward using the Cudgel as a vertical support.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Collapse - Enemy slumps onto the ground, as if being defeated with no health left. Takes effect even if enemy is stunned or staggered. Takes precedence over Knockback, but not Stun.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • "O" indicates the attack has this effect on the enemy.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.


MusouEdit

Type Mobility Juggles Finisher does Description
Musou Good Yes Knockback

Runs while spinning Cudgel in a 360° vertical motion on the left and right sides. Ends with a frontal strike from the right.

True Musou

Musou with added fire damage. Ends with a small jump while twirling the Cudgel around, as you land a tornado blast follows.




Musou LengthEdit

Musou 150-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits # # # # # #

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Emblem EvaluationEdit

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Ok Ok Good Bad Excellent Good Bad Good Good
Destroy/Capture Ok Bad Good Excellent Bad Good Good Ok Ok Ok
Defeat Bad Bad Good Excellent Bad Bad Good Ok Good Good

These are opinions and should not be taken as fact. every player has there own opinion.

Video DemonstrationEdit

Video go here


Advanced +Edit

Reach - Doubles the range of melee attacks with your weapon.

AoE attacks, such as the C5, do not increase in area. Instead, it changes position: the new position is double the distance of its initial position and you.

Weapon SwitchEdit

When using the Weapon Switch to this weapon -

Motion Damage ValuesEdit

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 15 6 6 8 10 15 18 6 15 15 18 7 20 19 8+10+(10+10)*N+18 19 12



Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 3 5 18+20 20+20 8+8+8+15 15 20 12 15 10*N+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.

Temper SuggestionEdit

Build Tempers C1 C6 Mode Element Mods
00000 00 ? ? ? ?

?

00000 ? ? ? ? ? ?

These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.

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