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Weiyan


Basic InformationEdit

Moveset: Wei Yan

Advanced Skill: Leech


Flask WheelEdit

Attack

攻撃力

Damage

破壊力

Defense

防御力

Life

体力

Musou

無双

3 1 2 5 6


Basic StatsEdit

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Curved Voulge 49 37 30 170 140 120 135 Leech


Upgrade StatsEdit

Level Weapon Name Atk Dmg Def Life Musou
1 Curved Voulge +24 +20 +20 +34 +34
2 Sturdy Voulge +27 +23 +23 +37 +37
3 Strike Voulge +30 +26 +26 +40 +40
4 Double Star +33 +29 +29 +43 +43
5 Comet Strike +36 +32 +32 +46 +46
6 True Comet Strike +39 +35 +35 +49 +49
7 Meteor Strike +42 +38 +38 +52 +52
Joke Paddle + + + + +

PicturesEdit

Curved Voulge Sturdy Voulge Strike Voulge
DVoluge2 DVoluge2 DVoluge3
Double Star Comet Strike True Comet Strike
DVoluge4 DVoluge6 DVoluge6
Meteor Strike Paddle
R7Vogue PaddleCv

For a view of the weapons in every element click here!

Emblems & Move SetEdit

EmblemsEdit

Thrust 突o
Breath a small trail of fire forward. Causes burn out.Press charge again to keep on breath fire.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Second fire breath O C1 O Second Breath charge
Pierce 
Kneel down and spin the Voulge on the right and left side of your body creating an earthquake effect infront and behind.If press charge attack before unleashing this,player will instead perform AOE multiple slash.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Second Charge O last hit O first hit

C1 First Charge only.

C6 All

C6 All
Crescent 盾 
Frontal Voulge spin to the right.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O C6 C6

'Moon 陣

Slide on your knees while spinning the Voulge close to you.Keep on pressing charge to extend the attack.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O last hit O first two hits O C6
Fan 衛
Spin jump forward holding the Voulge at a downward angle.Press charge again at the end of attack to slam to the ground.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O O
Eclipse 覇 
Hop forward then spin jump upwards creating an AoE tornado around you.Press charge at the end of attack,to perform a howling Aura that damage nearby target repeadetly and end with been blown away with the Voulge.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O Wind

Move SetEdit

Charge 2
Uppercut with the back blade of the Voulge.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Charge 3
Spin on your back while spinning the Voulge above you, end with a frontal slash to the right.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O last hit
Charge 4
Frontal slash to the right.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Charge 5
Shoot a wind cone forward.Press charge again to perfoem a wide frontal slash.

Stagger

Stun Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O extra O O
Evolution
N2>N3>C4

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O last hit O
Jump Charge
Spin upside down while spinning the Voulge above your head.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O last hit O first hit
Jump Attack
Slash to the left.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Dash Attack
Spin with the Voulge counterclockwise.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Collapse - Enemy slumps onto the ground, as if being defeated with no health left. Takes effect even if enemy is stunned or staggered. Takes precedence over Knockback, but not Stun.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

MusouEdit

Type Mobility Juggles Finisher does Description
Musou Good Yes Knockback Tumble to the ground while swinging the Voulge overhead. Ends with a frontal slash to the left.
True Musou Launch

Musou with added fire damage. Ends with a head spin creating an AoE Tornado.






Musou LengthEdit

Musou 140-164 165-190 200-220 228-250 268-270 290-???
Number of Hits 7 8 9 10 11 12

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Emblem EvaluationEdit

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Excellent Ok Ok Good Ok Bad Excellent Ok Good
Defeat/Capture Excellent
Defeat Excellent

These are opinions and should not be taken as fact.

Video DemonstrationEdit

Dwoz Curved Vogue moveset update-003:29

Dwoz Curved Vogue moveset update-0

Advanced +Edit

Leech-Drain HP from enemy with each hit including musou attack.No HP will be drain from dead enemy.

Weapon SwitchEdit

When using the Weapon Switch to this weapon - 

Motion Damage ValuesEdit

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 8 8 10 12 17 20 12 12 17 20 8 17+12 17 (5+5)*N+10 20 12+10



Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 12 20+20 15 20 13+13+15 15+13+15 25 12+12+15 15*N+20 15*N+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper SuggestionEdit

Build Tempers C1 C6 Mode Element Mods
00000 00 ? ? ? ?

?

00000 ? ? ? ? ? ?

These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.

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