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Xiao qiao


Basic InformationEdit

Moveset: Xiao Qiao

Advanced Skill: Resonance


Flask WheelEdit

Attack Damage Defence Life Musou
3 1 6 2 5

Basic StatsEdit

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Wheels 45 50 37 160 145 130 155 Resonance



Upgrade StatsEdit

Level Weapon Name Atk Dmg Def Life Musou
1 ? +23 +20 +34 +21 +27
2 R2 +26 +23 +37 +24 +30
3 R3 +29 +26 +40 +27 +33
4 R4 +32 +29 +43 +30 +36
5 R5 +35 +32 +46 +33 +39
6 ? +38 +35 +49 +36 +42
7 R7 +41 +38 +52 +39 +45
Joke(R5) Chocolate +? +? +? +? +?
Joke(R6) Chocolate +? +? +? +? +?
Joke(R7) Chocolate +? +? +? +? +?

These are all the = stats of the Weapons.

PicturesEdit

R1 R2 R3
Dfanr2 Dfanr2 Dfanr3
R4 R5 R6
Dfanr4 DfanR6 DfanR6
R7 Chocolate
R7DF JokeDF

For a view of the weapons in every element click any ranks name!

Emblems & Move SetEdit

EmblemsEdit

Thrust/突

?

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (1st hit) O (2nd hit) C1 O (2nd hit)
Pierce/酔
?

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O C6 C6
Crescent/盾
?

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
1st hit 2nd hit 1st hit (C1) C1 2nd hit is Fire炎, C6 1st hit is element & second hit is Fire炎 C6
Moon/陣
?

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O Last hit C1 C1 O, C6 is Fire炎 C6
Fan
?

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O O
Eclipse
?

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (First two hits) O (Last hit) O O

Move SetEdit

Charge 2

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Charge 3

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Last hit) O O
Charge 4

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Charge 5

Stagger

Stun Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O O
Evolution
N1 > N2 > N3 > C4

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Second last hit) O (Last hit) O
Jump Charge
?

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Jump Attack
?

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Dash Attack
?

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Collapse - Enemy slumps onto the ground, as if being defeated with no health left. Takes effect even if enemy is stunned or staggered. Takes precedence over Knockback, but not Stun.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

MusouEdit

Type Mobility Juggles Finisher does Description
Musou Good ? Knockback ?
True Musou Yes Knockback

?




Musou LengthEdit

Musou 135-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits # # # # # #



This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Emblem EvaluationEdit

Target C1 C6
Thrust/ 突 Pierce/酔 Crescent/盾 Moon/陣 Thrust/突 Pierce/酔 Crescent/盾 Moon/陣 Fan/衛 Eclipse/覇
Confront Excellent Bad Ok Ok Ok Excellent Ok Good Excellent Good
Defeat/Capture Good Bad Good Excellent Bad Bad Good Good Ok Ok
Defeat Excellent Bad Good Good Bad Good Good Good Ok Excellent

These are opinions and should not be taken as fact. Every player has their own opinion.

Video DemonstrationEdit

Advanced +Edit

Resonance -Share picked up item effect by 1/3 effect.

Weapon SwitchEdit

When using the Weapon Switch to this weapon -

Motion Damage ValuesEdit

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 8 8 10 12 17 20 8 8 10 17 8 10 17 17+(15+15)*N+15 17 17



Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 13 15 15 15 13 10 13 10+10+15 17*N+20+15+20 17*N+17+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper SuggestionEdit

Build Tempers C1 C6 Mode Element Mods
40332 25 T/突 F/衛 Confront Wind風

Double Atk value, Temper, (Def Chi)

50330 27 T/突 M/陣, P/酔 Confront Ice氷/Lightining雷 Life value, Temper, (Balance Chi)

These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.

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