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Basic Information

Moveset: Xu Huang

Advanced Skill: Toughness


Flask Wheel

Attack

攻撃力

Damage

破壊的力

Defense

防御力

Life

体力

Musou

無双

2 1 3 6 5

Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Battle Axe 44 41 34 170 145 115 125 Toughness




Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Battle Axe +22 +15 +24 +33 +36
2 Combat Axe +25 +18 +27 +36 +39
3 Great Axe +28 +21 +30 +39 +42
4 Destroyer +31 +24 +33 +42 +45
5 Marauder +34 +27 +36 +45 +48
6 True Marauder +37 +30 +39 +48 +51
7 Annihilator +40 +33 +42 +51 +54

These are all the + stats of the Weapons.

Pictures

Battle Axe Combat Axe Great Axe
Baxer1 Baxer1 Baxer3
Destroyer Marauder True Marauder
Baxer4 Baxer6 Baxer6
Annihilator
R7Baxe

For a view of the weapons in every element click here!

Emblems & Move Set

Emblems

Thrust 突
Slam the Axe to create a narrow earth fissure from the blade forward (Longer range).

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O C1 O
Pierce 砕
Spinning vertical slash with axe ending with an AoE fissure slam to the ground.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Slash) O (Slam) C6
Crescent 盾
Frontal slash to the left. Extra input - changes the slash to a stronger hit (with a longer delay).

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O (Stronger slash) O (First slash)
Moon 陣
Jam the top of the Axe head on the ground creating a AoE effect around your body (Faster and wider AoE)

Stagger

Stun Launch Knockback Drop Rotation lock Element Super Armor
O C6 C6
Fan 衛
Lifts line of rocks from the ground followed by a slam downward. Extra input - changes the slam to a linear wave forward.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (First hit) O (Second hit) O
Eclipse 覇
Three wide counterclockwise spins.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O last hit O

Move Set

Charge 2
Uppercut with the Axe.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Charge 3
Swing the axe in a circle. Ends with a frontal swing. Extra input -  Stance engulfed in blue energy (Xu Huang's original C1 stance)

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O last hit O
Charge 4
360 swing from right to left. Extra input - Spin the axe head down and step on it to create an AoE (Xu Huang's original C6)

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O O
Charge 5
Slams the Axe on the ground infront with an AoE effect. Extra input - Spins the axe sending a slashing wave forward (motion is Xu Huang's C1 from DW4).

Stagger

Stun Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O O
Evolution
N4 >N5 > N6.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O last hit O
Jump Charge
Helicopter spin.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Jump Attack
Frontal swing to the left.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Dash Attack
Slide with a delayed upward slash.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

Musou

Type Mobility Juggles Finisher does Description
Musou Low Yes Knockback Spins Axe around the body while slowly stepping forward., Ends with a frontal swing with the Axe tucked behind your back.
True Musou Knockback

Musou with added fire damage. Ends with a low frontal sweep followed by a frontal slash with a shockwave afterward.






Musou Length

Musou 140-164 165-194 195-224 225-254 255-284 285-300
Number of Hits 7/8 8/9 9/10 10/11 11/12 12/13

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Emblem Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Excellent Good Good Ok Good Ok Good Excellent Good
Defeat/Capture Ok Good Good Excellent Bad Good Good Excellent Ok Excellent
Defeat Bad Good Good Excellent Terrible Good Ok Excellent Ok Excellent

These are opinions and should not be taken as fact. every player has there own opinion.

Video Demonstration

Video go here


Advanced +

Toughness - If current life is below 100 you will be healed by 100, if current life is over 100 it will be doubled. Repeated activations while still in effect will heal you.

Weapon Switch

When using the Weapon Switch to this weapon - 

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 6 6 8 10 15 18 8 10 15 18 8 6*N 17 10+10*N+10 17 12



Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 12 15+20 15 17 12 12 12 10+10+15 15*N+20 15*N+20+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion

Build Tempers C1 C6 Mode Element Mods
30432 25 Thrust/Pierce/Moon Eclipse Confront Ice

1x Attack, 1x Defense, 1x Max Temper

40332 25 Thrust/Pierce Fan Confront Wind 1x Attack, 1x Defense, 1x Max Temper
00000 ? ? ? ? ? ?

These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.

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