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Sunquan


Basic InformationEdit

Moveset: Sun Quan

Advanced Skill: Perservance


Flask WheelEdit

Attack Damage Defence Life Musou
6 1 3 5 2


Basic StatsEdit

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Flame Sword 53 49 36 160 120 125 135 Perservance




Upgrade StatsEdit

Level Weapon Name Atk Dmg Def Life Musou
1 R1 +33 +17 +24 +33 +19
2 R2 +35 +20 +27 +35 +22
3 R3 +38 +23 +30 +38 +25
4 R4 +41 +26 +33 +41 +28
5 R5 +44 +29 +36 +44 +31
6 R6 +47 +32 +39 +47 +34
7 R7 +50 +35 +42 +50 +37
Joke Dragon's Might + + + + +

These are all the + stats of the Weapons.

PicturesEdit

R1  R2 R3
Flsr1r2 Flsr1r2 Flsr3
R4 R5 R6
Flsr4 Flsr5r6 Flsr5r6
Imperial Dragon Dragon's Might
Flsr7 Ffswjk

For a view of the weapons in every element click any ranks name!

Emblems & Move SetEdit

EmblemsEdit

Thrust
Hold sword and then slash forward

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
? ? ? ? ? ? O ?
Pierce
Hold Sword back while engulfing it in flame and then slash upward.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
? ? O ? ? ? Fire O
Crescent
Poke Sword infront and then then cause a huge explosion.Sun Quan Dw7 2nd musou C1 start a bit slow.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Explosion Poke Fire O
Moon
2 side by side slash

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Fan
Release a fissure of fire infront 180 range

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Eclipse
Repetitive slash on air and end with knockback from a fire blast.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O Fire Blast O


Move SetEdit

Charge 2
Description of Attack

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
? ? ? ? ? ? ? ?
Charge 3
Description of Attack

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
? ? ? ? ? ? ? ?
Charge 4
Description of Attack

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
? ? ? ? ? ? ? ?
Charge 5
Description of Attack
Stagger Stun Launch Knockback Collapse Rotation lock Element Super Armor
? ? ? ? ? ? ? ?
Evolution
Description of Attack

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
? ? ? ? ? ? ? ?
Jump Charge
Description of Attack

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
? ? ? ? ? ? ? ?
Jump Attack
Description of Attack

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
? ? ? ? ? ? ? ?
Dash Attack
Description of Attack

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
? ? ? ? ? ? ? ?

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Collapse - Enemy slumps onto the ground, as if being defeated with no health left. Takes effect even if enemy is stunned or staggered. Takes precedence over Knockback, but not Stun.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • "O" indicates the attack has this effect on the enemy.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.


MusouEdit

Type Mobility Juggles Finisher does Description
Musou ? ? ? Description, Ends with Description
True Musou ?

Musou with added fire damage. Ends with Description




Musou LengthEdit

Musou ???-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits 7 8 # # # #

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Emblem EvaluationEdit

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Ok
Destroy/Capture
Defeat Good Bad

These are opinions and should not be taken as fact. every player has there own opinion.

Video DemonstrationEdit

真三国無双online z 武器介紹(武器紹介)第二十六波-紅龍刀06:55

真三国無双online z 武器介紹(武器紹介)第二十六波-紅龍刀


Advanced +Edit

Perservance - Increase unit in base defense by 1.3.

Idiots explanantion if need.

Weapon SwitchEdit

When using the Weapon Switch to this weapon - 

Motion Damage ValuesEdit

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base # # # # # # # # # # # # # # # # #



Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base # # # # # # # # # #
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper SuggestionEdit

Build Tempers C1 C6 Mode Element Mods
00000 00 ? ? ? ?

?

00000 ? ? ? ? ? ?

These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.

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