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Zhong hui


Basic InformationEdit

Moveset: Zhong Hui

Advanced Skill: Boundary


Flask WheelEdit

Attack Damage Defence Life Musou
5 2 6 1 5

Basic StatsEdit

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Flying Swords 44 48 35 170 130 120 140 Boundary

Upgrade StatsEdit

Level Weapon Name Atk Dmg Def Life Musou
1 Razor Dance +29 +22 +30 +19 +21
2 Razor Wind +32 +25 +33 +22 +24
3 Flying Dragon +35 +28 +36 +25 +27
4 Gliding Cobra +38 +31 +39 +28 +30
5 Imperial Dynasty +41 +34 +42 +31 +33
6 True Imperial Dynasty +44 +37 +45 +33 +36
7 Divine Thunder +47 +40 +48 +36 +39
Joke(R5) Three Kingdoms +? +? +? +? +?
Joke(R6) Three Kingdoms +? +? +? +? +?
Joke(R7) Three Kingdoms +? +? +? +? +?

These are all the = stats of the Weapons.

PicturesEdit

Razor Dance Razor Wind Flying Dragon
R1F R1F R3F
Gliding Cobra Imperial Dynasty True Imperial Dynasty
R4F R5F R5F
Divine Thunder Three Kingdoms
R7F Jokeflsword

For a view of the weapons in every element click here!

Emblems & Move SetEdit

EmblemsEdit

Thrust
Stab forward with the sword.Similar to Flying Sword C6 DW7

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O C6
Pierce
Jump and float for a while and summon sword surrounding the player hitting the enemy.Note:no sword will hit if the enemy is directly below the player.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O C6
Crescent
Send ClockWheel Slash of sword forward.C6 send 1 large ClockWheel slash which later divide into 3 smaller ClockWheel slash as it goes on.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Moon
Thrust down with the sword and then followed by the sword twirling around the user.Similar to Flying Sword C1 and Zhong Hui Ex Dw7

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Sword Thrust Twirling sword Twirling sword
Fan
Send multiple sword stabbing infront.Similar to Zhong Hui musou 2 Dw7

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O O Launching 
Eclipse
Send sword up into the air and later land into the ground and let out a blast impact.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O C6

Move SetEdit

Charge 2
Lift the enemy up with the sword.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Charge 3
Stab the enemy.If succesfully hit,2 more sword will follow to attack. 

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O(Stab) 2 sword stab 2 sword stab
Charge 4
Use the sword to form in chopping form and chop the enemy.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Charge 5
Fly forward with the sword.

Stagger

Stun Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Evolution
Slash left and right and then followed by  sword thrust down similar to moon emblem  and ended with sword push away the target.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Last hit Knockback Last slash O
Jump Charge
Dive bomb to the ground,if any enemy hit by this attack,they will be launced

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Jump Attack
Swing the sword to the right.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Dash Attack
Slash to the left.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
  • Charge 1 and Charge 6 depend on the Emblem

MusouEdit

Type Mobility Juggles Finisher does Description
Musou O Knockback with sword in the ground below Multiple slash that juggle the enemy forward,end with a blast from sword in the ground below..
True Musou Multiple sword stab from the ground similar to Zhong Hui Musou 1 Dw7

Multiple slash with fire damage that juggle the enemy.Ended with multiple sword stab similar to Zhong Hui musou 1 Dw7



Musou LengthEdit

Musou ???-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits 7 8 # # # #





This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Emblem EvaluationEdit

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Ok
Defeat/Capture
Defeat Good Bad

These are opinions and should not be taken as fact. every player has there own opinion.

Video DemonstrationEdit

『真・三國無双 Online Z』140220新武器「飛翔劍」介紹影片06:39

『真・三國無双 Online Z』140220新武器「飛翔劍」介紹影片

full

Advanced +Edit

Boundary -Guard from all range

Hold guard button to use a wall that guard from all range.Each hit landed while guarding will make the duration of this Advanced lower.

Weapon SwitchEdit

When using the Weapon Switch to this weapon - 

Motion Damage ValuesEdit

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base # # # # # # # # # # # # # # # # #



Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base # # # # # # # # # #
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper SuggestionEdit

Build Tempers C1 C6 Mode Element Mods
41331 24 Pierce

Crescent/Fan

/Eclipse

Showdown Blitz

Upgrade Stats Attack & Life and life base mod

00000 ? ? ? ? ? ?

These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.

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