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31


Basic InformationEdit

Moveset: Meng Huo

Advanced Skill: Steadfastness


Flask WheelEdit

Attack Damage Defence Life Musou
3 1 6 2 5


Basic StatsEdit

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Gauntlets 49 52 36 190 120 100 125 Steadfastness




Upgrade StatsEdit

Level Weapon Name Atk Dmg Def Life Musou
1 Nanman Gauntlets +24 +24 +34 +26 +28
2 Heavy Gauntlets +27 +27 +37 +29 +31
3 Beast Gauntlets +30 +30 +40 +32 +34
4 Beast Master +33 +33 +43 +35 +37
5 King of Beasts +36 +36 +46 +38 +40
6 True King of Beasts +39 +39 +49 +41 +43

These are all the + stats of the Weapons.

PicturesEdit

Nanman Gauntlets Heavy Gauntlets Beast Gauntlets
Gauntlets2 Gauntlets2 Gauntlets3
Beast Master King of Beasts True King of Beasts
Gauntlets4 Gauntlets6 Gauntlets6
R7
200x210

For a view of the weapons in every element click any ranks name!

Emblems & Move SetEdit

EmblemsEdit

Thrust
Front flipping downward attack. Causes knockdown.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Pierce
Hop in place creating fissures to your sides. Aims in the direction you are facing.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O C1 O
Crescent
Lunge forward landing on your back. Causes knockdown.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Moon
Punches the ground with the right Gauntlet creating an earthquake. Causes knockdown. Meng Huo's original C6.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Fan
Foreceful right hook.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Eclipse
Float above the ground spinning with the body stretched out.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O


Move SetEdit

Charge 2
Right uppercut.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Charge 3
Swirling left hooks.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Last hit) O (Last hit) O
Charge 4
Lunging body slam.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Charge 5
Smash the ground infront with both Gauntlets, creating an earthquake.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Evolution
N3 > N4 > N5 > N6

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Second last hit) O (Last hit) O
Jump Charge
Stomps the ground twice, creating a ground pound with each stomp.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Both hits)
Jump Attack
Circular right hook.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Dash Attack
Sliding body slam.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Collapse - Enemy slumps onto the ground, as if being defeated with no health left. Takes effect even if enemy is stunned or staggered. Takes precedence over Knockback, but not Stun.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • "O" indicates the attack has this effect on the enemy.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.


MusouEdit

Type Mobility Juggles Finisher does Description
Musou None Yes Knockback

Right handed ground punch followed by a left, all creating an earthquake. Ends by slamming both Gauntlets on the ground.

True Musou

Musou with added fire damage. Ends with 4 more punches followed by a forceful right ground punch.




Musou LengthEdit

Musou 120-155 187-??? ???-??? ???-??? ???-??? ???-???
Number of Hits 5/8 7/10 # # # #

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Emblem EvaluationEdit

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Ok Good Good Good Bad Good Bad Bad Good Good
Destroy/Capture Bad Bad Ok Excellent Bad Good Bad Good Bad Excellent
Defeat Bad Bad Ok Excellent Bad Bad Bad Excellent Bad Excellent

These are opinions and should not be taken as fact. every player has there own opinion.

Video DemonstrationEdit

Video go here


Advanced +Edit

Steadfastness - Enemy attacks up to an enemy commander's normal attack will not knock you back.

Grants level 3 Armor. You cannot be flinched by arrows, normal soldier/mage attacks, and normal attacks from players.

Weapon SwitchEdit

When using the Weapon Switch to this weapon -

Motion Damage ValuesEdit

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 10 10 12 14 17 20 12 14 17 20 8 7+7 17 13*N+13 17 12



Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 18 12 13 12 28 10 15*N+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper SuggestionEdit

Build Tempers C1 C6 Mode Element Mods
00000 00 ? ? ? ?

?

00000 ? ? ? ? ? ?

These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.

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