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Basic InformationEdit

Moveset: Dian Wei

Advanced Skill: Aggression


Flask WheelEdit

Attack Damage Defence Life Musou
1 3 5 6 2


Basic StatsEdit

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Hand Axe 52 45 36 160 140 100 125 Aggression




Upgrade StatsEdit

Level Weapon Name Atk Dmg Def Life Musou
1 Hand Axe +23 +24 +28 +30 +25
2 Superior Axe +26 +27 +31 +33 +28
3 Strike Axe +29 +30 +34 +36 +31
4 Boar Axe +32 +33 +37 +39 +34
5 Mad Bull +35 +36 +40 +42 +37
6 True Mad Bull +38 +39 +43 +45 +40

These are all the + stats of the Weapons.

PicturesEdit

Hand Axe Superior Axe Strike Axe
HAxe1 HAxe1 HAxe3
Boar Axe Mad Bull True Mad Bull
HAxe4 HAxe6 HAxe6

For a view of the weapons in every element click here!

Emblems & Move SetEdit

EmblemsEdit

Thrust
Frontal upward slash to the right.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O O
Pierce
Ground pound behind then in front. Causes enemies to knockdown to the ground.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Crescent
Quick frontal slam, creating an earth quake. C1 has a slight delay while C6 is instantaneous. Causes enemies to knockdown to the ground.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Moon
360º AoE around the characters body while arching back. C1 has a slight delay while C6 is instantaneous. Dian Wei's original C1. Causes enemies to knockdown to the ground.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Fan
Frontal downward slash to the right.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Eclipse
Hop to slam the Axe on the ground creating a shockwave.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O


Move SetEdit

Charge 2
Swirling uppercut with Axe.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Charge 3
Downward chops forward. Ends with a frontal slash to the left.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Last hit) O (Last hit) O (Chops)
Charge 4
Throws Axe in a trajectory, like a boomerang.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O O
Charge 5
Swing Axe upward creating a blue frontal tornado.

Stagger

Stun Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Evolution
N1 > N2 > N3 > C4

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Second last hit) O (Last hit) O
Jump Charge
Flip and slam the Axe on the ground, creating a quake.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Jump Attack
Swipe to the left.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Dash Attack
Headbutt while sliding.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Collapse - Enemy slumps onto the ground, as if being defeated with no health left. Takes effect even if enemy is stunned or staggered. Takes precedence over Knockback, but not Stun.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.


MusouEdit

Type Mobility Juggles Finisher does Description
Musou Low Yes (each hit causes Stun) Knockback Walks forward performing a clothesline then an Axe swing. Ends with a 360º Axe swing.
True Musou

Musou with added fire damage. Ends with a quick Axe slam with an explosion effect.




Musou LengthEdit

Musou 140-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits # # # # # #

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Emblem EvaluationEdit

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Ok Good Bad Ok Good Ok Bad Good Ok
Defeat/Capture Bad Ok Excellent Ok Bad Good Good Ok Bad Good
Defeat Bad Good Excellent Good Bad Good Good Ok Bad Good

These are opinions and should not be taken as fact. every player has there own opinion.

Video DemonstrationEdit

Video go here


Advanced +Edit

Aggression - Attack strength is tripled.

Weapon SwitchEdit

When using the Weapon Switch to this weapon -

Motion Damage ValuesEdit

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 18 8 8 10 12 17 20 10 10 15 20 15 12 20 15*N+20 20 12



Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 17 10+10 12 10 12 10 15*N+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper SuggestionEdit

Build Tempers C1 C6 Mode Element Mods
00000 00 ? ? ? ?

?

00000 ? ? ? ? ? ?

These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.

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