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35


Basic Information

Moveset: Huang Gai

Advanced Skill: Godly Hammer


Flask Wheel

Attack

攻撃力

Damage

破壊力

Defense

防御力

Life

体力

Musou

無双

5 2 1 3 6

Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Iron Rod 45 49 35 190 140 110 130 Godly Hammer




Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Iron Rod +32 +22 +17 +28 +35
2 Death Rod +35 +25 +20 +31 +38
3 Great Rod +38 +28 +23 +34 +41
4 Shadow Rod +41 +31 +26 +37 +44
5 Dark Shadow +44 +34 +29 +40 +47
6 True Dark Shadow +47 +37 +32 +43 +50
7 Shade +50 +40 +35 +46 +53

These are all the + stats of the Weapons.

Pictures

Iron Rod Death Rod Great Rod
IRod2 IRod2 IRod3
Shadow Rod Dark Shadow True Dark Shadow
IrodR4 IRod6 IRod6
Shade
R7Irod

For a view of the weapons in every element click here!

Emblems & Move Set

Emblems

Thrust 突
Powerful downward strike.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Pierce 砕
Windup swing followed by an upward strike to the left. Extra input is an upward strike to the right.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Crescent 盾
Frontal kick to the left.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Moon 陣
Place a bomb. Quick extra input and you will throw it causing it to explode on contact.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O Fire O
Fan 衛
Frontal upward swing to the right.

Stagger

Stun Launch Knockback Drop Rotation lock Element Super Armor
O O
Eclipse 覇
A small hop to slam the Rod on the ground creating an AoE effect.

Stagger

Stun Launch Knockback Drop Rotation lock Element Super Armor
O O

Move Set

Charge 2
Small uppercut with the shield hand.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Charge 3
Side kicks from the right and left. Ends with a smack upwards from the shield.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O last hit O last hit O
Charge 4
Frontal swipe.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O O
Charge 5
Smash the ground causing an explosion.

Stagger

Stun Behind Launch Knockback Collapse Rotation lock Element Super Armor
O O Fire
Evolution
N4 > N5 > N6

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O last hit O
Jump Charge
Throws a bomb down and forward. Can't be blocked

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O Fire
Jump Attack
Downward strike.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Dash Attack
harge forward then ram with the shield.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.


Musou

Type Mobility Juggles Finisher does Description
Musou Good Yes Knockback Swings left and right while walking forward, Ends with a strike from to the left that covers the whole front.
True Musou Launch

Musou with added fire damage. Ends with throwing five bombs in front that all explode as they hit the ground.






Musou Length

Musou 140-164 165-190 200-220 228-250 268-270 290-???
Number of Hits 9/11 10/12 11/13 12/14 13/15 14/16

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Emblem Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Excellent Bad Good Bad Ok Bad Bad Good Excellent
Defeat/Capture Ok Good Bad Excellent Bad Ok Bad Bad Bad Good
Defeat Good Bad Good Excellent Bad Ok Ok Ok Ok Excellent

These are opinions and should not be taken as fact. every player has there own opinion.

Video Demonstration

Video go here


Advanced +

Godly HammerMusou Attacks will become True Musou and Musou attack power is increased.

Weapon Switch

When using the Weapon Switch to this weapon - 

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 8 8 10 12 17 20 10 12 17 20 8 12 17 (12+12)*N+12+20 17 15



Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 20 15+15+20 18+15+20 20 12 15 12 12*N+15
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion

Build Tempers C1 C6 Mode Element Mods
50330 27 P酔, T突 E覇, F衛 Confront Ice氷, Blitz雷, Wind風

Def mod or Atk mod, Temper (Balance Chi)

30432 25 Any except C盾 E覇 Confront Ice氷, Vorpal斬(Then C1 must be P酔) Double Def mods, Temper, (Any Chi)

These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.

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