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54


Basic InformationEdit

Moveset: Zhou Yu

Advanced Skill: Phoenix


Flask WheelEdit

Attack Damage Defence Life Musou
6 3 2 5 1


Basic StatsEdit

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Iron Sword 41 42 28 150 155 130 155 Phoenix




Upgrade StatsEdit

Level Weapon Name Atk Dmg Def Life Musou
1 Iron Sword +29 +24 +24 +27 +18
2 Sharpened Sword +32 +27 +27 +30 +21
3 Steel Sword +35 +30 +30 +33 +24
4 Elder Sword +38 +33 +33 +36 +27
5 Ancient Sword +41 +36 +36 +39 +30
6 True Ancient Sword +44 +39 +39 +42 +33

These are all the + stats of the Weapons.

PicturesEdit

Iron Sword Sharpened Sword Steel Sword
ISword2 ISword2 ISword3
Elder Sword Ancient Sword True Ancient Sword
ISword4 IswordR6 IswordR6
R7
200X210

For a view of the weapons in every element click any ranks name!

Emblems & Move SetEdit

EmblemsEdit

Thrust
Shoots a wind cone with your Sword.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O O
Pierce
A forward kick, followed by a backward slash.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Both hits) O (Slash)
Crescent
Frontal slash while spinning followed by a forward thrust.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (First hit) O (Second hit) O (Both hits)
Moon
Twirls around and does a 360º explosion attack.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Fan
Frontal slash to the left.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Eclipse
Jumps in the air and does a 360º fiery tornado attack.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O


Move SetEdit

Charge 2
Swings the Sword up.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Charge 3
Does a series of alternating downward slashes with the Sword while twirling around. Ends with low frontal slash.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Last hit) O (Last hit)
Charge 4
Jumps in the air and does a twirling frontal slash. Multiple input for alternating twirling slashes. Second and third twirls only activate when you hit someone.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Last hit) O (First hit)
Charge 5
Frontal tornado launcher.
Stagger Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Evolution
N3 > N4 > N5 > N6

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Second last hit) O (Last hit) O
Jump Charge
Throws a blue disc projectile at a downward angle before smashing the ground.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Smash) O (Disc)
Jump Attack
Downward slash.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Dash Attack
A series of running slash attacks. Can be repeated up to 3 times.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Collapse - Enemy slumps onto the ground, as if being defeated with no health left. Takes effect even if enemy is stunned or staggered. Takes precedence over Knockback, but not Stun.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • "O" indicates the attack has this effect on the enemy.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.


MusouEdit

Type Mobility Juggles Finisher does Description
Musou Low Yes Launch

A series of alternating upward slashes while walking forward. Ends with a twirling upward slash that covers all around your character.

True Musou Knockback

Musou with added fire damage. Ends with a twirl followed by an explosive stab.




Musou LengthEdit

Musou 155-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits # # # # # #

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Emblem EvaluationEdit

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Ok Good Bad Bad Ok Ok Ok Ok Good
Destroy/Capture Bad Ok Good Ok Bad Ok Ok Good Ok Good
Defeat Bad Ok Good Good Bad Ok Ok Good Ok Excellent

These are opinions and should not be taken as fact. every player has there own opinion.

Video DemonstrationEdit

Video go here


Advanced +Edit

Phoenix - All attacks will be imbued with Elemental affinities. Attacks with no affinities will only increase Attack strength.

Weapon SwitchEdit

When using the Weapon Switch to this weapon -

Motion Damage ValuesEdit

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 10*N 8 8 10 12 17 20 10 12 17 20 8 5+12 17 12+(5+10)*N+10 12(+5)(+10) 12



Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 3 5 18+20 20+20 15+15 17 18 12 15*N+17
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper SuggestionEdit

Build Tempers C1 C6 Mode Element Mods
00000 00 ? ? ? ?

?

00000 ? ? ? ? ? ?

These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.

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