Basic Information[]
Moveset: DWOZ Exclusive
Advanced Skill: Thunder Clap
Flask Wheel[]
Attack | Damage | Defence | Life | Musou |
---|---|---|---|---|
3 | 5 | 1 | 6 | 2 |
Basic Stats[]
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Snake Sword | 47 | 41 | 27 | 140 | 160 | 140 | 140 | Thunder Clap |
Upgrade Stats[]
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Jamadhar | +26 | +34 | +18 | +37 | +22 |
2 | New Jamadhar | +29 | +37 | +21 | +40 | +25 |
3 | Fine Jamadhar | +32 | +40 | +24 | +43 | +28 |
4 | Jewelled Jamadhar | +35 | +43 | +27 | +46 | +31 |
5 | White Flame Blade | +38 | +46 | +30 | +49 | +34 |
6 | True White Flame Blade | +41 | +49 | +33 | +52 | +37 |
These are all the + stats of the Weapons.
Pictures[]
Jamadhar | New Jamadhar | Fine Jamadhar |
Jewelled Jamadhar | White Flame Blade | True White Flame Blade |
For a view of the weapons in every element click any ranks name!
Emblems & Move Set[]
Emblems[]
Thrust |
A powerful frontal blue wave (can't hit objects and can get through of objects) |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
? | ? | ? | ? | ? | ? | ? | ? |
Pierce |
Placing 2 bombs in front and behind which will explode after short time (or when being contacted) |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
? | ? | ? | ? | ? | ? | ? | ? |
Crescent |
Placing an area of bomb in front which will explode after short time (or when being contacted) |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
? | ? | ? | ? | ? | ? | ? | ? |
Moon |
Hopping to create a blue storm around body and then throwing small thorns causing collapsed |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
? | ? | ? | ? | ? | ? | ? | ? |
Fan |
Continuously throw 3 slashes to the front |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
? | ? | ? | ? | ? | ? | ? | ? |
Eclipse |
Description of Attack |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
? | ? | ? | ? | ? | ? | ? | ? |
Move Set[]
Charge 2 |
Description of Attack |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
? | ? | ? | ? | ? | ? | ? | ? |
Charge 3 |
Description of Attack |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
? | ? | ? | ? | ? | ? | ? | ? |
Charge 4 |
Description of Attack |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
? | ? | ? | ? | ? | ? | ? | ? |
Charge 5 |
Description of Attack |
Stagger |
Stun | Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
? | ? | ? | ? | ? | ? | ? | ? | ? |
Evolution |
Description of Attack |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
? | ? | ? | ? | ? | ? | ? | ? |
Jump Charge |
Description of Attack |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
? | ? | ? | ? | ? | ? | ? | ? |
Jump Attack |
Description of Attack |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
? | ? | ? | ? | ? | ? | ? | ? |
Dash Attack |
Description of Attack |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
? | ? | ? | ? | ? | ? | ? | ? |
Note:
- Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
- Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
- Knockback - Sends the enemy backwards away from you. Usually ending a combo.
- Launch - Knocks the enemy up in the air setting them up for a juggle.
- Rotation Lock - Inability to turn your character during the animation.
- Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
- SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
- "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
- Charge 1 and Charge 6 depend on the Emblem
- Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.
Musou[]
Type | Mobility | Juggles | Finisher does | Description |
Musou | ? | ? | ? | Description, Ends with Description |
True Musou | ? |
Musou with added fire damage. Ends with Description |
Musou Length[]
Musou | ???-??? | ???-??? | ???-??? | ???-??? | ???-??? | ???-??? |
Number of Hits | 7 | 8 | # | # | # | # |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Emblem Evaluation[]
Target | C1 | C6 | ||||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |||
Confront | Excellent | Excellent | Bad | Ok | Excellent | |||||||
Defeat/Capture | ||||||||||||
Defeat | Good | Bad |
These are opinions and should not be taken as fact. every player has there own opinion.
Video Demonstration[]
Video go here |
Advanced +[]
Thunder Clap - While Running (must take enough steps to be able to perform a Dash Attack) you will be enveloped in purple lighting aura. this will allow you to run through enemies and deal minor damage when you connect with them.
You can be stoped by an attack, but not by running into them.ife
Weapon Switch[]
When using the Weapon Switch to this weapon -
Motion Damage Values[]
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | # | # | # | # | # | # | # | # | # | # | # | # | # | # | # | # | # |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | # | # | # | # | # | # | # | # | # | # |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion[]
Build | Tempers | C1 | C6 | Mode | Element | Mods |
---|---|---|---|---|---|---|
50330 | 27 | Thrust | Fan | Confront | Blitz/Ice |
3x temp mod/ X2 attack mod |
00000 | ? | ? | ? | ? | ? | ? |
These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.