Basic Information[]
Moveset: Original
Advanced Skill: Drain Guard
Flask Wheel[]
Attack | Damage | Defence | Life | Musou |
---|---|---|---|---|
1 | 6 | 5 | 3 | 2 |
Basic Stats[]
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Ogre's Fist | 50 | 42 | 40 | 180 | 120 | 115 | 120 | Drain Guard |
Upgrade Stats[]
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Ogre's Fist | +22 | +34 | +32 | +29 | +24 |
2 | Giant Fist | +25 | +37 | +35 | +32 | +27 |
3 | Goliath Fist | +28 | +40 | +38 | +35 | +30 |
4 | Titan Fist | +31 | +43 | +41 | +38 | +33 |
5 | Colossus Fist | +34 | +46 | +44 | +41 | +36 |
6 | True Colossus Fist | +37 | +49 | +47 | +44 | +39 |
These are all the + stats of the Weapons.
Pictures[]
Ogre's Fist | Giant Fist | Goliath Fist |
Titan Fist | Colossus Fist | True Colossus Fist |
For a view of the weapons in every element click any ranks name!
Emblems & Move Set[]
Emblems[]
Thrust |
Heavey punch sending back |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
? | ? | ? | O | ? | ? | ? | ? |
Pierce |
Make a quick stomp, then flip jump landing creating a shockwave straight line |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
? | ? | ? | O | ? | ? | ? | ? |
Crescent |
Description of Attack |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
? | ? | ? | ? | ? | ? | ? | ? |
Moon |
Desciption of Attack |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
? | ? | ? | ? | ? | ? | ? | ? |
Fan |
Description of Attack |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
? | ? | ? | ? | ? | ? | ? | ? |
Eclipse |
Punch in-ground, then the second punch creates a blackhole blasting them off |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
? | ? | O | ? | O | ? | ? | ? |
Move Set[]
Charge 2 |
Quick upward hit |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
? | ? | O | ? | ? | ? | ? | ? |
Charge 3 |
Repeat hit left and right hook |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
? | O | ? | ? | ? | ? | ? | ? |
Charge 4 |
Quick stomp |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
? | ? | ? | O | ? | ? | ? | ? |
Charge 5 |
Wide spread shockwave |
Stagger |
Stun | Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
? | ? | ? | O | ? | ? | ? | ? | ? |
Evolution |
Description of Attack |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
? | ? | ? | O | ? | ? | ? | O |
Jump Charge |
Description of Attack |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
? | ? | ? | O | ? | ? | ? | ? |
Jump Attack |
Description of Attack |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
? | ? | O | ? | ? | ? | ? | ? |
Dash Attack |
Mid-air kick twice |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
? | ? | ? | O | ? | ? | ? | ? |
Note:
- Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
- Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
- Knockback - Sends the enemy backwards away from you. Usually ending a combo.
- Launch - Knocks the enemy up in the air setting them up for a juggle.
- Rotation Lock - Inability to turn your character during the animation.
- Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
- SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
- "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
- Charge 1 and Charge 6 depend on the Emblem
- Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.
Musou[]
Type | Mobility | Juggles | Finisher does | Description |
Musou | ? | ? | ? | Description, Ends with Description |
True Musou | ? |
Musou with added fire damage. Ends with Description |
Musou Length[]
Musou | ???-??? | ???-??? | ???-??? | ???-??? | ???-??? | ???-??? |
Number of Hits | 7 | 8 | # | # | # | # |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Emblem Evaluation[]
Target | C1 | C6 | ||||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |||
Confront | Excellent | Good | Good | Ok | Bad | Good | Ok | Good | Excellent | Good | ||
Defeat/Capture | Ok | Ok | Good | Ok | Bad | Ok | Bad | Ok | Good | Good | ||
Defeat | Bad | Ok | Good | Good | Terrible | Ok | Ok | Good | Ok | Good |
These are opinions and should not be taken as fact. every player has there own opinion.
Video Demonstration[]
Video go here |
Advanced +[]
Advanced Plus Name - Description from the Weapon.
Idiots explanantion if need.
Weapon Switch[]
When using the Weapon Switch to this weapon -
Motion Damage Values[]
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | # | # | # | # | # | # | # | # | # | # | # | # | # | # | # | # | # |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | # | # | # | # | # | # | # | # | # | # |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion[]
Build | Tempers | C1 | C6 | Mode | Element | Mods |
---|---|---|---|---|---|---|
20334 | 25 | Thrust/Crescent | Fan | Confront | Fire |
1x Musou, 1x Life, 1x Max Temper |
40332 | 25 | Thrust | Fan | Confront | Lightning | 2x Attack, 1x Max Temper |
30440 | 26 | Thrust | Fan | Survival | Wind | 2x Max Temper, 1x Life |
? | ? | ? | ? | ? | ? | ? |
These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.