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Npc


Basic Information[]

Moveset: Original

Advanced Skill: Drain Guard


Flask Wheel[]

Attack Damage Defence Life Musou
1 6 5 3 2


Basic Stats[]

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Ogre's Fist 50 42 40 180 120 115 120 Drain Guard




Upgrade Stats[]

Level Weapon Name Atk Dmg Def Life Musou
1 Ogre's Fist +22 +34 +32 +29 +24
2 Giant Fist +25 +37 +35 +32 +27
3 Goliath Fist +28 +40 +38 +35 +30
4 Titan Fist +31 +43 +41 +38 +33
5 Colossus Fist +34 +46 +44 +41 +36
6 True Colossus Fist +37 +49 +47 +44 +39

These are all the + stats of the Weapons.

Pictures[]

Ogre's Fist Giant Fist Goliath Fist
Manifer R1 Manifer R1 Manifer R3
Titan Fist Colossus Fist True Colossus Fist
Manifer R4 Manifer R6 Manifer R6

For a view of the weapons in every element click any ranks name!

Emblems & Move Set[]

Emblems[]

Thrust
Heavey punch sending back

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
? ? ? O ? ? ? ?
Pierce
Make a quick stomp, then flip jump landing creating a shockwave straight line

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
? ? ? O ? ? ? ?
Crescent
Description of Attack

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
? ? ? ? ? ? ? ?
Moon
Desciption of Attack

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
? ? ? ? ? ? ? ?
Fan
Description of Attack

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
? ? ? ? ? ? ? ?
Eclipse
Punch in-ground, then the second punch creates a blackhole blasting them off

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
? ? O ? O ? ? ?


Move Set[]

Charge 2
Quick upward hit

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
? ? O ? ? ? ? ?
Charge 3
Repeat hit left and right hook

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
? O ? ? ? ? ? ?
Charge 4
Quick stomp

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
? ? ? O ? ? ? ?
Charge 5
Wide spread shockwave

Stagger

Stun Stun Launch Knockback Collapse Rotation lock Element Super Armor
? ? ? O ? ? ? ? ?
Evolution
Description of Attack

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
? ? ? O ? ? ? O
Jump Charge
Description of Attack

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
? ? ? O ? ? ? ?
Jump Attack
Description of Attack

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
? ? O ? ? ? ? ?
Dash Attack
Mid-air kick twice

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
? ? ? O ? ? ? ?

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.


Musou[]

Type Mobility Juggles Finisher does Description
Musou ? ? ? Description, Ends with Description
True Musou ?

Musou with added fire damage. Ends with Description




Musou Length[]

Musou ???-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits 7 8 # # # #

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Emblem Evaluation[]

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Good Good Ok Bad Good Ok Good Excellent Good
Defeat/Capture Ok Ok Good Ok Bad Ok Bad Ok Good Good
Defeat Bad Ok Good Good Terrible Ok Ok Good Ok Good

These are opinions and should not be taken as fact. every player has there own opinion.

Video Demonstration[]

Video go here


Advanced +[]

Advanced Plus Name - Description from the Weapon.

Idiots explanantion if need.

Weapon Switch[]

When using the Weapon Switch to this weapon - 

Motion Damage Values[]

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base # # # # # # # # # # # # # # # # #



Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base # # # # # # # # # #
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion[]

Build Tempers C1 C6 Mode Element Mods
20334 25 Thrust/Crescent Fan Confront Fire

1x Musou, 1x Life, 1x Max Temper

40332 25 Thrust Fan Confront Lightning 2x Attack, 1x Max Temper
30440 26 Thrust Fan Survival Wind 2x Max Temper, 1x Life
? ? ? ? ? ? ?

These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.

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