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Guo jia2


Basic InformationEdit

Moveset: Guo Jia

Advanced Skill: Boundary


Flask WheelEdit

Attack Damage Defence Life Musou
5 2 3 6 1


Basic StatsEdit

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Orb & Scepter - - - - - 120 - Boundary




Upgrade StatsEdit

Level Weapon Name Atk Dmg Def Life Musou
1 Orb & Scepter + + + + +
2 ? + + + + +
3 ? + + + + +
4 ? + + + + +
5 ? + + + + +
6 ? + + + + +
7 ? + + + + +
Joke Summer Beach + + + + +

These are all the + stats of the Weapons.

PicturesEdit

Orb & Scepter ? ?
? ? ?
? Summer Beach
Summer Beach

For a view of the weapons in every element click here!

Emblems & Move SetEdit

EmblemsEdit

Thrust
Summon an orb and hit it with scepter for a very long range attack.C1 take a long time to use whereas C6 is faster along able to send two orb if rotate a little.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
C1 O
Pierce

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Crescent
Throw 3 orb that slowly flow forward and the explode.Although there is no rotation lock,once the orb is summoned then the orb will explode in that direction.This is Guo Jia C1 used in DWOZ and "enhanced" version of C1 of the Orb and Scepter in Dw7XL.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O C6 O
Moon
Front and Backward AOE multiple orb rain.Similar to C6 Orb and Scepter C6 DW7XL

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O C6
Fan
.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Eclipse

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O O

Move SetEdit

Charge 2

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Charge 3

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Last hit) O (Last hit)
Charge 4

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Charge 5

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Evolution
N1 > N2 > N3 > C4

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Second last hit) O (Last hit) O
Jump Charge

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Last hit)
Jump Attack

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Dash Attack

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Collapse - Enemy slumps onto the ground, as if being defeated with no health left. Takes effect even if enemy is stunned or staggered. Takes precedence over Knockback, but not Stun.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • "O" indicates the attack has this effect on the enemy.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.


MusouEdit

Type Mobility Juggles Finisher does Description
Musou Good O
True Musou O




Musou LengthEdit

Musou 165-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits # # # # # #



This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Emblem EvaluationEdit

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Ok Excellent Ok Ok Ok Bad Ok Bad Ok Excellent
Destroy/Capture Ok Bad Good Ok Ok Bad Bad Good Bad Excellent
Defeat Bad Bad Excellent Ok Bad Bad Good Ok Ok Excellent

These are opinions and should not be taken as fact. every player has there own opinion.

Video DemonstrationEdit

Advanced +Edit

Boundary -Hold the guard button to use a pink wall that guard player all range from any attack.The more hit received,the faster the Advanced drain.


Weapon SwitchEdit

When using the Weapon Switch to this weapon -

Motion Damage ValuesEdit

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 6 6 8 10 15 18 8 8 10 15 8 8*N+10 13 (6+6)*N+6+12 13 12



Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 12+8 14+10 5+3 8+5 12 14 10 12 5+10 12 12*N+17
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper SuggestionEdit

Build Tempers C1 C6 Mode Element Mods
00000 00 ? ? ? ?

?

00000 ? ? ? ? ? ?

These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.

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