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Ganning


Basic Information

Moveset: Gan Ning

Advanced Skill: Godly Speed


Flask Wheel

Attack

攻撃力

Damage

波形力

Defense

防御力

Life

体力

Musou

無双

3 5 1 2 6

Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Pirate Sword 46 47 35 160 145 130 150 Godly Speed




Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Pirate Sword +26 +32 +16 +15 +36
2 Swashbuckler +29 +35 +19 +18 +39
3 River Sword +32 +38 +22 +21 +42
4 River Master +35 +41 +25 +24 +45
5 Sea Master +38 +44 +28 +27 +48
6 True Sea Master +41 +47 +31 +30 +51
7 Leviathan +44 +50 +34 +33 +54

These are all the + stats of the Weapons.

Pictures

Pirate Sword Swashbuckler River Sword
PSword2 PSword2 PSword3
River Master Sea Master True Sea Master
PswordR4 PSword6 PSword6
Leviathan
R7Psword

For a view of the weapons in every element click here!

Emblems & Move Set

Emblems

Thrust 突
Throw sword forward then dash to it.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O C6 throw
Pierce 砕
Jump flip slash that hits the ground creating a quake effect forward.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O C1 O quake
Crescent 盾
Throws Sword into air and does four punches, catches the Sword and does a frontal slash. Extra input - Explosive punch

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O slash O explosive punch Fire O 2nd punch till catch
Moon 陣
An overhead slam with the Sword.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O C6
Fan 衛
Frontal upward slash to the left followed by an upward kick. Extra input, Double spin kick followed by a dashing front slashes ends with a frontal AoE slash to the left holding the sword reversed.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O first hit O extra O first kick, and last of extra O first hit and last of extra
Eclipse 覇
Small hop while switching Sword from right to left hand creating an angled fire slash

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O Fire

Move Set

Charge 2
Upwards slash.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Charge 3
Flicks sword up and down and ends with a downward frontal slash to the right.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O last hit O
Charge 4
Spins around with sword and does a slash from right to left.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Charge 5
Uppercut with 360 tornado launcher

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Evolution
N4 > N5 > N6.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Jump Charge
Picks enemy up and a performs a series for air slashes ending with downward slash.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O last hit
Jump Attack
Downwards slash.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Dash Attack
Knee attack

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

Musou

Type Mobility Juggles Finisher does Description
Musou High Yes Knockback high speed running with sword held waist high, Ends with a spining swing.
True Musou Knockback

Musou with added fire damage. Ends with a jump flip that plants the sword into the ground creating an AoE pulse.






Musou Length

Musou 160-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits # # # # # #

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.

Emblem Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Ok
Defeat/Capture
Defeat Good Bad

These are opinions and should not be taken as fact. every player has there own opinion.

Video Demonstration

Video go here


Advanced +

Godly Speed - Allows you to move at MAX movement speed.

Weapon Switch

When using the Weapon Switch to this weapon - 

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 10 8 8 10 12 17 20 10 12 17 20 8 10+13*N+15 17 (5+5)*N+5+10 17 12



Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 10+10 17+17 17+12 17+14 10*4+17(+15) 10 14e 17+20(+12+8*4+10) 20 25*N+20 25*N+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion

Build Tempers C1 C6 Mode Element Mods
50302 24 T突, C盾 E覇, F衛 Confront対決 Fire炎, Blitz雷, Ice氷

Double Atk mods, (Def Chi or Atk Chi)

40332 25 P酔 M陣, E覇, F衛 Confront対決 Any except Vorpal斬 Double Life mods, (Def Chi)

These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.

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