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Basic Information

Moveset: Xiahou Dun

Advanced Skill: Godly Speed


Flask Wheel

Attack

攻撃力

Damage

波形力

Defense

防御力

Life

体力

Musou

無双

5 3 6 2 1

Basic Stats

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Scimitar 44 39 31 170 155 125 150 Godly Speed




Upgrade Stats

Level Weapon Name Atk Dmg Def Life Musou
1 Scimitar +32 +27 +31 +25 +9
2 Death Blade +35 +30 +34 +28 +12
3 Great Scimitar +38 +33 +37 +31 +15
4 Kirin Blade +41 +36 +40 +34 +18
5 Kirin Fang +44 +39 +43 +37 +21
6 True Kirin Fang +47 +42 +46 +40 +24
7 Kirin Blaze +50 +45 +49 +43 +27

These are all the + stats of the Weapons.

Pictures

Scimitar Death Blade Great Scimitar
Scimitar2 Scimitar2 Scimitar3
Kirin Blade Kirin Fang True Kirin Fang
Scimitar4 Scimitar6 Scimitar6
Kirin Blaze
R7Scimitar

For a view of the weapons in every element click here!

Emblems & Move Set

Emblems

Thrust 突
Shoots a cone of wind in front of you.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O C1 O
Pierce 砕
Slash from front to back on the right followed by a forward downward slash. extra input dashing slash.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O first hit O O first hit, extra input
Crescent 盾
Two forward upward slashes.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O C1 first hit, C6 all O
Moon 陣
Extend left hand infront which cause a dark ball flow infront.Press charge agaib to slah the ball to explode.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Dark ball Explode

C1 Explode

C6

Fan 衛
Slams the non-bladed part of the Sword on the ground creating a large frontal earthquake effect.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O O
Eclipse 覇
Two counterclockwise spins with the Sword held outward. Extra Input Frontal slash to the right, then spinning slash to the left with a shockwave underneath.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O first hit of extra O AoE O spins and AoE

Move Set

Charge 2
One handed uppercut with the sword.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Charge 3
Full moon slash. Ends with a small hopping slash.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O last hit O last hit
Charge 4
Frontal slash to the right.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Charge 5
Slams sword on the ground with a small AoE effect.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Evolution
N2 > N3 > C4

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O last hit O
Jump Charge
Lifting slash proceeded by right to left slashes. Ends with downward slash.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Jump Attack
Slash to the left.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Dash Attack
Slides followed by a swirling uppercut with sword.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.


Musou

Type Mobility Juggles Finisher does Description
Musou Good Yes Knockback Upward slashes to the left and right, Ends with a frontal upward slash to the right creating an AoE around you.
True Musou Knockback

Musou with added fire damage. Ends with a jump with an AoE around you followed by a frontal slash with an AoE.






Musou Length

Musou ???-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits # # # # # #

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Emblem Evaluation

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Good Excellent Good Good Bad Ok Bad Ok Good Excellent
Defeat/Capture Ok Excellent Ok Good Bad Ok Bad Good Ok Excellent
Defeat Good Excellent Bad Excellent Bad Ok Bad Good Excellent Good

These are opinions and should not be taken as fact. every player has there own opinion.

Video Demonstration

真‧三國無雙Online 6 21「朴刀」チューンナップ!02:23

真‧三國無雙Online 6 21「朴刀」チューンナップ!

Advanced +

Godly Speed - Allows you to move at MAX movement speed.

Weapon Switch

When using the Weapon Switch to this weapon - 

Motion Damage Values

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 16 8 8 10 12 17 20 10 12 17 20 8 10*N+12 17 10*N+10 13 12



Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 3 5 15+15(+13) 15+17 12 15 5+5(+10+12) 15*N+15+20 15*N+8+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion

Build Tempers C1 C6 Mode Element Mods
00000 00 ? ? ? ?

?

00000 ? ? ? ? ? ?

These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.

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