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37


Basic InformationEdit

Moveset: Zhang He

Advanced Skill: Steadfastness


Flask WheelEdit

Attack Damage Defence Life Musou
5 1 3 6 2

Basic StatsEdit

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Silver Claws 46 33 34 150 160 135 160 Steadfastness

Upgrade StatsEdit

Level Weapon Name Atk Dmg Def Life Musou
1 Silver Claws +27 +21 +27 +32 +20
2 Double Silver Claws +30 +24 +30 +35 +23
3 Steel Claws +33 +27 +33 +38 +26
4 Leopard Claws +36 +30 +36 +41 +29
5 Cursed Claws +39 +33 +39 +44 +32
6 True Cursed Claws +42 +36 +42 +47 +35
7 Qilin Claws +45 +39 +45 +50 +38
Joke Scratcher + + + + +

These are all the + stats of the Weapons.

PicturesEdit

Silver Claws Double Silver Claws Steel Claws
SClaw1 SClaw1 SClaw2
Leopard Claws Cursed Claws True Cursed Claws
SClaw3 SClaw4 SClaw4
Qilin Claws Scratcher
SClaw5 SCPaws

For a view of the weapons in every element click here!

Emblems & Move SetEdit

EmblemsEdit

Thrust
2 Slashes with first slashes stagger then enemy and the second slash laucn the enemy in air.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
First Slashes Second Slashes

C1 (Second Hits)

C6 (Both hits)

C6
Pierce
Slash forward and backward

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Final Slash C6 Launching
Crescent
Small ranged forward slashes similar to Dw7 Claws C1,Press Charge again to leap into air as you launch the enemy upward.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
First Slash Launched Slashes O

C1(Launch slash)

C6(Both Slash)

C1(Activating First Slash)

C6

Moon
Cross Arm as purple wawe surround and attack any target around the player.Press charge again to perform a forward wide slash. 

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Wawe C6(Launching) C6
Fan
Sideway forward slash that end with backward leaping slash.Press charge again at the end to drill forward.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Sideway Slash Drill O (Sideway slash and Drill) 
Eclipse
Spin around while slashing and then let out a whirlwind that lauch the target away.Press charge during the spin to increase the spin duration and make a larger whirlwind with butterfly pattern.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O First spin slash and whirlwind


Move SetEdit

Charge 2
Wide forward slash.Press charge again and player will upper slash forward target into air.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Forward slash Upper slash Uppper slash
Charge 3
Cat scratches from the right and left. Ends with a quick cross slash dash forward.Press charge again at the end to drill forward in air.This attack similar to Zhang He Dw7 Ex attack.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Last hit) O(Ex attack) O (Last hit)
Charge 4
Wide frontal slash.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Charge 5
Do wide AOE slash that take some time to use it.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O O O
Evolution
Series of left and right slashes that end with the player perform a wide slash that also feature a butterfly picture around the player.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Last hit) Last slash O
Jump Charge
Drill drop to the ground.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Jump Attack
Kick and slash.This attack can be repeated 3 times by keep on pressing the Normal Attack button.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Dash Attack
Slash Dash

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Collapse - Enemy slumps onto the ground, as if being defeated with no health left. Takes effect even if enemy is stunned or staggered. Takes precedence over Knockback, but not Stun.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • "O" indicates the attack has this effect on the enemy.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

MusouEdit

Type Mobility Juggles Finisher does Description
Musou Good Yes Knockback Up and down slash that end with a whirlwind around the player that knockback target.
True Musou Yes

Musou with added fire damage. End with player drill into ground and then large whirlwind that knockback target.




Musou LengthEdit

Musou 165-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits # # # # # #



This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Emblem EvaluationEdit

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Ok Excellent Ok Ok Ok Bad Ok Bad Ok Excellent
Destroy/Capture Ok Bad Good Ok Ok Bad Bad Good Bad Excellent
Defeat Bad Bad Excellent Ok Bad Bad Good Ok Ok Excellent

These are opinions and should not be taken as fact. every player has there own opinion.

Video DemonstrationEdit

真三国無双online z 武器介紹(武器紹介)第二十八波-飛麗爪06:35

真三国無双online z 武器介紹(武器紹介)第二十八波-飛麗爪

Advanced +Edit

Steadfastness - Enemy attacks up to an enemy commander's normal attack will not knock you back.

Grants level 3 Armor. You cannot be flinched by arrows, normal soldier/mage attacks, and normal attacks from players.

Weapon SwitchEdit

When using the Weapon Switch to this weapon -

Motion Damage ValuesEdit

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 6 6 8 10 15 18 8 8 10 15 8 8*N+10 13 (6+6)*N+6+12 13 12



Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 12+8 14+10 5+3 8+5 12 14 10 12 5+10 12 12*N+17
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper SuggestionEdit

Build Tempers C1 C6 Mode Element Mods
00000 00 ? ? ? ?

?

00000 ? ? ? ? ? ?

These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.

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