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Basic InformationEdit

Moveset: Zhao Yun

Advanced Skill: Reach


Flask WheelEdit

Attack Damage Defence Life Musou
2 3 5 6 1


Basic StatsEdit

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Spear 46 34 28 160 165 115 145 Reach




Upgrade StatsEdit

Level Weapon Name Atk Dmg Def Life Musou
1 Bronze Spear +21 +21 +32 +31 +19
2 Superior Spear +24 +24 +35 +34 +22
3 Great Spear +27 +27 +38 +37 +25
4 Dragon Spear +30 +30 +41 +40 +28
5 Fierce Dragon +33 +33 +44 +43 +31
6 True Fierce Dragon +36 +36 +47 +46 +34

These are all the + stats of the Weapons.

PicturesEdit

Bronze Spear Superior Spear Great Spear
BSpear2 BSpear2 BSpear3
Dragon Spear Fierce Dragon True Fierce Dragon
BronspearR4 BSpear6 BSpear6

For a view of the weapons in every element click here!

Emblems & Move SetEdit

EmblemsEdit

Thrust
Forward thrust. Extra input will cause you to charge up then run forward while spinning the Spear on the right and left side of you before thrusting it forward.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Thrust) O (Thrust) O (2nd input charge up and 1st spin)
Pierce
Slams Spear on the ground in front then behind. Causes knockdown.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Second slam) C6 (Both hits)
Crescent
Twirls the Spear on the right then left side of your body. Hitting front and behind.
Extra input will do a hopping frontal slash to the right. The slash is Zhao Yun's original C6.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Last spin) O (Slash) O (First input last hit, second input) O
Moon
Twirls the Spear in a circular motion above the head, hitting all enemies in the surrounding vicinity.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (First spin) O (Second spin) O (Second spin)
Fan
Low frontal sweep to the left.
Extra Input will make you jump forward and slam the Spear in the opposite direction you were facing creating an AoE.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Slam) O (Both hits) O (Sweep)
Eclipse
Jump up in the air and slam Spear down on the ground creating a wide AoE ground smasher.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O

Move SetEdit

Charge 2
Uppercut with the butt of the Spear.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Charge 3
Swings Spear in up and down infront while stepping forward. Ends with a frontal slash to the left.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Last hit) O (Last hit)
Charge 4
Spin with Spear held above then slash to the right. Hits enemies located behind you as well.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Charge 5
Slams the Spear on the ground creating a circular whirlwind on its tip.

Stagger

Stun Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Evolution
N1 > N2 > N3 > C4

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Second last hit) O (Last hit) O
Jump Charge
Lifting swipe followed by a series of upward strikes left and right. Ends with a wide left to right slash.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (First hit) O (Last hit)
Jump Attack
Swings body around with Spear held out.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Dash Attack
Sliding slash to the right.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Collapse - Enemy slumps onto the ground, as if being defeated with no health left. Takes effect even if enemy is stunned or staggered. Takes precedence over Knockback, but not Stun.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • "O" indicates the attack has this effect on the enemy.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.


MusouEdit

Type Mobility Juggles Finisher does Description
Musou Good Yes Knockback

Spins with Spear upwards while moving forward. Ends with a frontal slash to the left.

True Musou Launch Musou with added fire damage. Ends with a high jump creating a 360° tornado.




Musou LengthEdit

Musou 165-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits # # # # # #

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Emblem EvaluationEdit

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Bad Good Ok Bad Good Ok Good Ok Ok
Destroy/Capture Bad Good Good Good Bad Ok Ok Good Bad Good
Defeat Bad Excellent Ok Good Bad Good Ok Good Bad Good

These are opinions and should not be taken as fact. every player has there own opinion.

Video DemonstrationEdit

Video go here


Advanced +Edit

Reach - Doubles the range of melee attacks with your weapon.

AoE attacks, such as the C5, do not increase in area. Instead, it changes position: the new position is double the distance of its initial position and you.

Weapon SwitchEdit

When using the Weapon Switch to this weapon -

Motion Damage ValuesEdit

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 8 8 10 12 17 20 8 12 12 14 8 10+8*N+15 12 (5+5)*N+10 12 12



Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 16
or
8*5+12
10+10 13+13+15(+10) 13+15 15+15 8(+15) 9 15*N+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper SuggestionEdit

Build Tempers C1 C6 Mode Element Mods
00000 00 ? ? ? ?

?

00000 ? ? ? ? ? ?

These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.

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