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Basic InformationEdit

Moveset: Sima Yi

Advanced Skill: Fortify


Flask WheelEdit

Attack Damage Defence Life Musou
3 6 5 1 2


Basic StatsEdit

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Strategist's Fan 41 32 23 140 165 115 130 Fortify




Upgrade StatsEdit

Level Weapon Name Atk Dmg Def Life Musou
1 Strategist's Fan +27 +33 +32 +10 +26
2 Swallow Tail +30 +36 +35 +13 +29
3 Hawk Wing +33 +39 +38 +16 +32
4 Black Feather +36 +42 +41 +19 +35
5 Dark Feather +39 +45 +44 +22 +38
6 True Dark Feather +42 +48 +47 +25 +41

These are all the + stats of the Weapons.

PicturesEdit

Strategist Fan Swallow Tail Hawk Wing
Sfan2 Sfan2 SfanR3
Black Feather Dark Feather True Dark Feather
SfanR4 SFan6 SFan6

For a view of the weapons in every element click here!

Emblems & Move SetEdit

EmblemsEdit

Thrust
Single energy beam forward.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Pierce
Calls down lightning hitting surrounding enemies.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O C6 O
Crescent
Slide forward while Fan swiftly moves from side to side in front of you.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Moon
Dash backward while Fan spins around your body twice.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O C6
Fan
Creates a purple spark in front of you, then warps Fan to shoot three parallel energy beams straight forward. Extra input - Shoot a giant ice projectile forward (some delay).

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Eclipse
Slowly walk forward while the Fan spins around your body shooting energy beams every interval. Extra input - Can input up to 3 times. Launch orbs around you that explode after a short time.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Lasers) O (Orbs)

Move SetEdit

Charge 2
Levitates the Fan upward. Extra input - Rise up and launch a laser to the ground creating an AoE earthquake (motion is Sima Yi's 2nd input C5 from DW3)

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O (AoE)
Charge 3
Shoots a single energy beam forward.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Charge 4
Retreats backward while the Fan moves forward, swiftly moves from side to side. Extra input causes you to slide forward while the Fan spins around your body.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Both hits) O (Both hits)
Charge 5
Create a large ice crystal from your left hand that has a short range. Extra input - Create another ice crystal.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (First hit) O (Extra input) Ice
Evolution
N1 > N2 > N3 > C4

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Second last hit) O (Last hit) O
Jump Charge
Slams down creating a shockwave.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Jump Attack
Throw the Fan downward, as it swiftly moves from side to side.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Dash Attack
Slides forward with Fan swiftly moves from side to side in front of you.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Collapse''' - Enemy slumps onto the ground, as if being defeated with no health left. Takes effect even if enemy is stunned or staggered. Takes precedence over Knockback, but not Stun.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • "O" indicates the attack has this effect on the enemy.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

MusouEdit

Type Mobility Juggles Finisher does Description
Musou None Ground Nothing

Continuously shoots 3 laser beams out in alternating 90° arcs as Fan moves from left to right continuously. Ends by shooting five lasers in front.

True Musou Knockback

Musou with added fire damage. Ending finisher is a large Yin Yang seal AoE while levitating.




Musou LengthEdit

Musou 165-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits # # # # # #

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Emblem EvaluationEdit

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Good Ok Excellent Good Ok Good Ok Good Excellent Good
Destroy/Capture Bad Bad Good Good Bad Ok Ok Good Good Ok
Defeat Ok Terrible Good Good Bad Ok Good Good Ok Ok

These are opinions and should not be taken as fact. every player has there own opinion.

Video DemonstrationEdit

Video go here


Advanced +Edit

Fortify - Increases the strength of all troops except for commanders.

Doubles Morale. Grants Super Armor and Defence x2 to allied captain troops, Officers and Base Officers.

Weapon SwitchEdit

When using the Weapon Switch to this weapon -

Motion Damage ValuesEdit

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 6 6 8 10 15 18 6 6 8 17 8 6 17 12 17+10 12



Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 8 5 10 12 10 12 8+8+8+8 5*N 10*N 10*N+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper SuggestionEdit

Build Tempers C1 C6 Mode Element Mods
00000 00 ? ? ? ?

?

00000 ? ? ? ? ? ?

These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.

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