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Jiang Wei


Basic InformationEdit

Moveset: Jiang Wei(Dw5)

Advanced Skill: Sacrifice


Flask WheelEdit

Attack

攻撃力

Damage

破壊力

Defense

防御力

Life

体力

Musou

無双

3 2 6 1 5

Basic StatsEdit

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Trident 43 39 30 170 160 120 150 Sacrifice

Upgrade StatsEdit

Level Weapon Name Atk Dmg Def Life Musou
1 Trident +26 +25 +35 +22 +33
2 Sturdy Trident +29 +28 +38 +25 +36
3 Elite Trident +32 +31 +41 +28 +39
4 Dragon Bone +35 +34 +44 +31 +42
5 Dragon's Rage +38 +37 +47 +34 +45
6 True Dragon's Rage +41 +40 +50 +37 +48

These are all the + stats of the Weapons.

PicturesEdit

Trident Sturdy Trident Elite Trident
Trident2 Trident2 Trident3
Dragon Bone Dragon's Rage True Dragon's Rage
Trident4 TridentR6 TridentR6
R7
200X210

For a view of the weapons in every element click here!(I reallly need to make an element page..but isp net block for some reason here)

Emblems & Move SetEdit

EmblemsEdit

Thrust 突
Low sweep to the left shooting out a green orb that explodes (motion is Jiang Wei's original C1 from DW3).

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Pierce 
Plant the Trident on the ground and perform a counterclockwise spin kick around it, then slam the Trident releasing two small ground projectiles. One going forward and the other going backward. Projectiles causes collapse (except for Wind Element). Extra input - Slam Trident down and forward (Ma Chao's original C3 from DW3).

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Spin Projectiles Projectiles and Extra Input O
Crescent 盾 
Three forward stabs followed by a sweeping slash to the left.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Three stabs) O (Last hit) C6 (Last hit) O

'Moon 陣

Circular AoE Sweep to the right. First hit covers the back, then second hit is frontal. Extra input - Spear Charge forward (NPC's Spear C1 from DW4).

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (First hit) O (Second hit and Spear Charge) O (Spear Charge C1 and all hits for C6)
Fan 衛
Thrust forward then does a hopping spinning slash to the right (Jiang Wei's original C6).

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (First hit) O (Last hit) O
Eclipse 覇 
Twirl the Trident to create an AoE tornado followed by shooting a floating orb forward. Extra input - Small AoE stance (motion is Jiang Wei's taunt from DW4).

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (AoE tornado) O (Twirl) O (All hits)

Move SetEdit

Charge 2
-

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Charge 3
-

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O last hit
Charge 4
-

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Charge 5
-

Stagger

Stun Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O extra O O
Evolution
N1 > N2 > N3 > C4

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O last hit O
Jump Charge
-

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O last hit O first hit
Jump Attack
-

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Dash Attack
-

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Collapse - Enemy slumps onto the ground, as if being defeated with no health left. Takes effect even if enemy is stunned or staggered. Takes precedence over Knockback, but not Stun.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

MusouEdit

Type Mobility Juggles Finisher does Description
Musou Good Yes Knockback Spins while trident twirling.End with right slash blast.
True Musou Launch

Musou with added fire damage. Ends with fireball shoot out






Musou LengthEdit

Musou 140-164 165-190 200-220 228-250 268-270 290-???
Number of Hits 7 8 9 10 11 12

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Emblem EvaluationEdit

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Bad Good Good Excellent Terrible Ok Ok Excellent Good Good
Defeat/Capture Ok Ok Ok Excellent Ok Bad Ok Good Ok Excellent
Defeat Ok Bad Ok Excellent Ok Bad Ok Good Ok Excellent

These are opinions and should not be taken as fact.

Video DemonstrationEdit

真‧三國無雙Online 2 21 「偃月刀」のチューンナップ!02:25

真‧三國無雙Online 2 21 「偃月刀」のチューンナップ!

Advanced +Edit

Sacrifice-Increase ally ability while slowly drain user life.Does not stack if another sacrifice been used by another player.

Weapon SwitchEdit

When using the Weapon Switch to this weapon - 

Motion Damage ValuesEdit

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 8 8 10 12 17 20 12 12 17 20 8 17+12 17 (5+5)*N+10 20 12+10



Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 12 20+20 15 20 13+13+15 15+13+15 25 12+12+15 15*N+20 15*N+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper SuggestionEdit

Build Tempers C1 C6 Mode Element Mods
40332 25 Moon Eclipse/Fan Confront Wind

1x Attack, 1x Life, 1x Max temper

40332 25 Pierce Moon Confront Ice 1x Attack, 1x Life, 1x Max temper
00000 ? ? ? ? ? ?

These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.

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