Basic Information[]
Moveset: Zhang Liao
Advanced Skill: Leech
Flask Wheel[]
Attack | Damage | Defence | Life | Musou |
---|---|---|---|---|
3 | 2 | 6 | 1 | 5 |
Basic Stats[]
Weapon | Atk | Dmg | Def | Life | Mus | Spd | Jmp | Advanced + |
Twin Axes | 47 | 45 | 32 | 180 | 130 | 110 | 125 | Leech |
Upgrade Stats[]
Level | Weapon Name | Atk | Dmg | Def | Life | Musou |
1 | Twin Axes | +24 | +23 | +33 | +20 | +29 |
2 | Heavy Twin Axes | +27 | +26 | +35 | +23 | +32 |
3 | Aura Axes | +30 | +29 | +38 | +26 | +35 |
4 | Wind Axes | +33 | +32 | +41 | +29 | +38 |
5 | Sun & Moon | +36 | +35 | +44 | +32 | +41 |
6 | True Sun & Moon | +39 | +38 | +47 | +35 | +44 |
7 | Heaven & Earth | +42 | +41 | +50 | +38 | +47 |
Joke | Rock God(R5) | + | + | + | + | + |
Joke | Rock God(R6) | + | + | + | + | + |
Joke | Rock God(R7) | + | + | + | + | + |
These are all the + stats of the Weapons.Stats shown are the =.R1=R6 has +1 and -1 while R7 has +2 and -2.
Pictures[]
Twin Axes | Heavy Twin Axes | Aura Axes |
Wind Axes | Sun & Moon | True Sun & Moon |
Heaven & Earth | Rock God | |
For a view of the weapons in every element click any ranks name!
Emblems & Move Set[]
Emblems[]
Thrust |
Throw right axe and then left axe forward. |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
O |
C1(Second Axe) C6(Both Axe) |
C6 |
Pierce |
Stab forward and followed by roundhouse kick.C1 is slower.This attack is simillar to Zhang Liao 2nd Musou Dynasty Warrior 7 |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
Roundhouse Kick | Stab |
C1(Kick) C6(All) |
C1(stab) C6(All) |
Crescent |
Engulf Self in Blue Flame and then do a quick frontal slash. |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
Slash | Engulfing |
C1(Slash) C6(All) |
Engulfing |
Moon |
Slam into ground causing AOE smash damage and followed by a tornado forward attack. |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
Tornado | Smash | C6 | O |
Fan |
Swim both axes forward causing 4 slash hit with each 2 swing hit 180 range |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
Lash slash | 1-3 Slash | O |
Eclipse |
Double AOE slash similar to Twin Axes C6 Dynasty Warrior 7 |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
Seconf Slash | First Slash | O |
Move Set[]
Charge 2 |
Launch the target into air. |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
O |
Charge 3 |
Wide front slash.If hit something and press charge button again,it will follow with a double stab. |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
Slash and Stab | Slash and Stab |
Charge 4 |
Send out a purple wawe forward.Pressing charge again will engulf self in blue flame.Different from Dynasty Warrior 7 however all this do is stagger around the player. |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
Wawe | Engulf | Wawe and Engulf | Engulf |
Charge 5 |
Jump and slam into ground. |
Stagger |
Stun | Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
O | O | O |
Evolution |
Swing left and right and followed by a slash similar to Eclipse and end with a tornado shoot forward. |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
Tornado | Tornado | O |
Jump Charge |
Slam into ground with both axes. |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
O |
Jump Attack |
Slash with the axes, |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
O |
Dash Attack |
Right upward slash. |
Stagger |
Stun | Launch | Knockback | Collapse | Rotation lock | Element | Super Armor |
O |
Note:
- Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
- Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
- Knockback - Sends the enemy backwards away from you. Usually ending a combo.
- Launch - Knocks the enemy up in the air setting them up for a juggle.
- Rotation Lock - Inability to turn your character during the animation.
- Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
- SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
- "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
- Charge 1 and Charge 6 depend on the Emblem
- Charge 3 is depend on user input and the hit condition.
Musou[]
Type | Mobility | Juggles | Finisher does | Description |
Musou | O | X | Knockback | Slash down with each axes causing ground damage and end with user engulf self in blue flame and do quick knockback slash. |
True Musou | Knockback |
Same as above with fire damage.At the end of slash.rush forward while twirling axes and end with knockback ram similar to Zhang Liao Dynaty Warrior 1st Musou. |
Musou Length[]
Musou | ???-??? | ???-??? | ???-??? | ???-??? | ???-??? | ???-??? |
Number of Hits | 7 | 8 | # | # | # | # |
This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.
Emblem Evaluation[]
Target | C1 | C6 | ||||||||||
Thrust | Pierce | Crescent | Moon | Thrust | Pierce | Crescent | Moon | Fan | Eclipse | |||
Confront | Excellent | Excellent | Excellent | Ok | Good | Good | ||||||
Defeat/Capture | ||||||||||||
Defeat | Good | Bad |
These are opinions and should not be taken as fact. every player has there own opinion.
Video Demonstration[]
Advanced +[]
Leech - Each hit absorb a certain amount of health.If hit on dead enemy,no health is absorbed.
Weapon Switch[]
When using the Weapon Switch to this weapon -
Motion Damage Values[]
D | N1 | N2 | N3 | N4 | N5 | N6 | E6 | E7 | E8 | E9 | JN | JC | C2 | C3 | C4 | C5 | |
Base | # | # | # | # | # | # | # | # | # | # | # | # | # | # | # | # | # |
Thrust | Pierce | Crescent | Moon | Fan | Eclipse | Musou | True | |||||
C1 | C6 | C1 | C6 | C1 | C6 | C1 | C6 | |||||
Base | # | # | # | # | # | # | # | # | # | # |
- D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
- What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
- The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
- "Base" represents the damage value of the attack by itself.
- E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.
Temper Suggestion[]
Build | Tempers | C1 | C6 | Mode | Element | Mods |
---|---|---|---|---|---|---|
00000 | 00 | ? | ? | ? | ? |
? |
00000 | ? | ? | ? | ? | ? | ? |
These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.