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Basic Information[]

Moveset: Zhang Liao

Advanced Skill: Leech


Flask Wheel[]

Attack Damage Defence Life Musou
3 2 6 1 5

Basic Stats[]

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Twin Axes 47 45 32 180 130 110 125 Leech

Upgrade Stats[]

Level Weapon Name Atk Dmg Def Life Musou
1 Twin Axes +24 +23 +33 +20 +29
2 Heavy Twin Axes +27 +26 +35 +23 +32
3 Aura Axes +30 +29 +38 +26 +35
4 Wind Axes +33 +32 +41 +29 +38
5 Sun & Moon +36 +35 +44 +32 +41
6 True Sun & Moon +39 +38 +47 +35 +44
7 Heaven & Earth +42 +41 +50 +38 +47
Joke Rock God(R5) + + + + +
Joke Rock God(R6) + + + + +
Joke Rock God(R7) + + + + +

These are all the + stats of the Weapons.Stats shown are the =.R1=R6 has +1 and -1 while R7 has +2 and -2.

Pictures[]

Twin Axes Heavy Twin Axes Aura Axes
R1R2Taxes R1R2Taxes R3Taxes
Wind Axes Sun & Moon True Sun & Moon
R4Taxes R5R6Taxes R5R6Taxes
Heaven & Earth Rock God
R7Taxes Rock God

For a view of the weapons in every element click any ranks name!

Emblems & Move Set[]

Emblems[]

Thrust
Throw right axe and then left axe forward.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O

C1(Second Axe)

C6(Both Axe)

C6
Pierce
Stab forward and followed by roundhouse kick.C1 is slower.This attack is simillar to Zhang Liao 2nd Musou Dynasty Warrior 7

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Roundhouse Kick Stab

C1(Kick)

C6(All)

C1(stab) 

C6(All)

Crescent
Engulf Self in Blue Flame and then do a quick frontal slash.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Slash Engulfing

C1(Slash)

C6(All)

Engulfing
Moon
Slam into ground causing AOE smash damage and followed by a tornado forward attack.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Tornado Smash C6 O
Fan
Swim both axes forward causing 4 slash hit with each 2 swing hit 180 range

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Lash slash 1-3 Slash O
Eclipse
Double AOE slash similar to Twin Axes C6 Dynasty Warrior 7

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Seconf Slash First Slash O

Move Set[]

Charge 2
Launch the target into air.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Charge 3
Wide front slash.If hit something and press charge button again,it will follow with a double stab.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Slash and Stab Slash and Stab
Charge 4
Send out a purple wawe forward.Pressing charge again will engulf self in blue flame.Different from Dynasty Warrior 7 however all this do is stagger around the player.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Wawe Engulf Wawe and Engulf Engulf
Charge 5
Jump and slam into ground.

Stagger

Stun Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O O
Evolution
Swing left and right and followed by a slash similar to Eclipse and end with a tornado  shoot forward.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Tornado Tornado O
Jump Charge
Slam into ground with both axes.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Jump Attack
Slash with the axes,

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Dash Attack
Right upward slash.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 is depend on user input and the hit condition.

Musou[]

Type Mobility Juggles Finisher does Description
Musou O X Knockback Slash down with each axes causing ground damage and end with user engulf self in blue flame and do quick knockback slash.
True Musou Knockback

Same as above with fire damage.At the end of slash.rush forward while twirling axes and end with knockback ram similar to Zhang Liao Dynaty Warrior 1st Musou.

Musou Length[]

Musou ???-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits 7 8 # # # #



This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Emblem Evaluation[]

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Excellent Excellent Ok Good Good
Defeat/Capture
Defeat Good Bad

These are opinions and should not be taken as fact. every player has there own opinion.

Video Demonstration[]

Advanced +[]

Leech - Each hit absorb a certain amount of health.If hit on dead enemy,no health is absorbed.

Weapon Switch[]

When using the Weapon Switch to this weapon - 

Motion Damage Values[]

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base # # # # # # # # # # # # # # # # #



Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base # # # # # # # # # #
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion[]

Build Tempers C1 C6 Mode Element Mods
00000 00 ? ? ? ?

?

00000 ? ? ? ? ? ?

These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.

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