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Basic InformationEdit

Moveset: Da Qiao

Advanced Skill: Fortify


Flask WheelEdit

Attack Damage Defence Life Musou
5 3 2 1 6


Basic StatsEdit

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Twin Fans 42 29 30 140 160 130 150 Fortify




Upgrade StatsEdit

Level Weapon Name Atk Dmg Def Life Musou
1 Twin Fans +30 +19 +21 +20 +36
2 Cherry Blossoms +33 +22 +24 +23 +39
3 Violet Fans +36 +25 +27 +26 +42
4 True Beauty +39 +28 +30 +29 +45
5 Qiao Beauty +42 +31 +33 +32 +48
6 True Qiao Beauty +45 +34 +36 +35 +51
7 Mortal Beauty +48 +37 +39 +38 +54
Joke(R5) Divine Fan +? +? +? +? +?
Joke(R6) Divine Fan +? +? +? +? +?
Joke(R7) Divine Fan +? +? +? +? +?

These are all the + stats of the Weapons.

PicturesEdit

Twin Fans Cherry Blossoms Violet Fans
TfansR2 TfansR2 TfansR3
True Beauty Qiao Beauty True Qiao Beauty
TFans4 TfansR6 TfansR6
Mortal Beauty Divine Fan
R7tfan Joketfan-

For a view of the weapons in every element click here!

Emblems & Move SetEdit

EmblemsEdit

Thrust
Toss Fans forward like a boomerang.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O O C6
Pierce
Shoots flames spark, hitting charge again makes an AOE fire wave.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O Fire O
Crescent
Two quick frontal pincer slashes.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Moon
Flip forward and roll to land to perform AOE wave.  If the player keeps on hitting the charge attack button, the player will keep on rolling mid-air and later land to use bigger AOE.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Larger AoE) O (First AoE) C6
Fan
A leaping downward cross slash with the player finishing by releasing a wave spark forward.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (First hit) O (Last hit) O O
Eclipse
Twirl creating a 360º tornado around your character (Da Qiao's original C6). Extra input - Turn around sending sparkles forward (motion is Da Qiao's true musou end).

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Tornado) O (Extra input) O

Move SetEdit

Charge 2
A fast dual direction uppercut.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Charge 3
Throws Fans one by one in front upward, catching it as it comes back. Ends with a 360°spin.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Last hit) O (Last hit)
Charge 4
Glides forward with wide open arms hitting a wide area.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Charge 5
Arch back then cross both arms while doing a small hop to create a petal tornado in front.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Evolution
N3 > N4 > N5 > N6

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Second last hit) O (Last hit) O
Jump Charge
Curl up while both Fans circle in front to shoot a stream of fire at a downward angle.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Fire
Jump Attack
Short dive with both hands extended outward.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Dash Attack
Frontal slide with crossing Fans held outward.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Collapse - Enemy slumps onto the ground, as if being defeated with no health left. Takes effect even if enemy is stunned or staggered. Takes precedence over Knockback, but not Stun.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • "O" indicates the attack has this effect on the enemy.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.


MusouEdit

Type Mobility Juggles Finisher does Description
Musou None Yes Knockback

Throws both Fans out in close vicinity and rotates them with your finger while standing on one leg. Ends with a counterclockwise spin retrieving the Fans as they come back.

True Musou

Musou with added fire damage. Ending finisher catches both Fans before hurling a fireball forward.




Musou LengthEdit

Musou 160-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits # # # # # #

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Emblem EvaluationEdit

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Good Excellent Ok Ok Ok Bad Ok Good Excellent
Destroy/Capture Ok Bad Ok Good Bad Ok Bad Good Ok Good
Defeat Bad Ok Ok Good Bad Ok Ok Good Ok Excellent

These are opinions and should not be taken as fact. every player has there own opinion.

Video DemonstrationEdit

『真・三國無双 Online Z』14 01 16「桜扇」のリニューアル-002:42

『真・三國無双 Online Z』14 01 16「桜扇」のリニューアル-0

Advanced +Edit

Fortify - Increases the strength of all troops except for commanders.

Doubles Morale. Grants Super Armor and Defence x2 to allied captain troops, Officers and Base Officers.

Weapon SwitchEdit

When using the Weapon Switch to this weapon -

Motion Damage ValuesEdit

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 15 6 6 8 10 15 18 8 10 15 18 8 1 17 (5+5)*N+10 17 12



Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 10 1 20 20+17 13 15 20 12 15*N+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper SuggestionEdit

Build Tempers C1 C6 Mode Element Mods
30440 26 Thrust/Crescent Eclipse/Fan Confront Wind

2x Max Temper, 1x Life

30432 25 Thrust/Crescent Eclipse/Fan Confront Wind 1 Max Temper, 1x Defense, 1x Life
? ? ? ? ? ? ?

These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.

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