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Dz


Basic Information[]

Moveset: Dong Zhuo

Advanced Skill: Phoenix


Flask Wheel[]

Attack Damage Defence Life Musou
3 5 2 1 6


Basic Stats[]

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Tyrant Sword 46 47 42 190 130 110 130 Phoenix




Upgrade Stats[]

Level Weapon Name Atk Dmg Def Life Musou
1 Tyrant Sword +24 +36 +18 +18 +32
2 Bandit Sword +27 +39 +21 +21 +35
3 Great Tyrant +30 +42 +24 +24 +38
4 Fearsome Blade +33 +45 +27 +27 +41
5 Horrific Blade +36 +48 +30 +30 +44
6 True Horrific Blade +39 +51 +33 +33 +47

These are all the + stats of the Weapons.

Pictures[]

Tyrant Sword Bandit Sword Great Sword
TSword2 TSword2 TSword3
Fearsome Blade Horrific Blade True Horrific Blade
Tsword4 TSword6 TSword6
R7
200X210

For a view of the weapons in every element click any ranks name!

Emblems & Move Set[]

Emblems[]

Thrust
Slams Sword on the ground to create a forward moving fissure.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O C1 O
Pierce
Leans back before stomping the ground creating a whirlwind. C1 has a delay while C6 is instantantaneous.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Crescent
Does a body slam creating an earthquake. Causes knockdown.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Moon
Lays a bomb and rolls backwards. Takes 3 seconds to explode. The bomb doesn't kill enemies and can damage you or allies if in range.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O Fire
Fan
Frontal slash to the right.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Eclipse
Jumps in place and before slaming the Sword on the ground creating an earthquake. Causes knockdown.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O


Move Set[]

Charge 2
Hopping uppercut slash.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Charge 3
Moving slashes to the right and left. Ends with two more diagonal slashes one to the right then the left.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Last hit) O (Last hit)
Charge 4
Turn around and jabs with the Sword held backwards.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Charge 5
Headbutts the ground causing a quake.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Evolution
N1 > N2 > N3 > C4

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Second last hit) O (Last hit) O
Jump Charge
Stomps on the ground. Can be repeated to up to 3 times.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Jump Attack
Downward slash.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Dash Attack
Diagonal slash from the right.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Collapse - Enemy slumps onto the ground, as if being defeated with no health left. Takes effect even if enemy is stunned or staggered. Takes precedence over Knockback, but not Stun.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • "O" indicates the attack has this effect on the enemy.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.


Musou[]

Type Mobility Juggles Finisher does Description
Musou Low Ground Knockback

Frontal slashes to the left and right. Ends with one more swing which launches enemies into the air then a belly flop.

True Musou Launch

Musou with added fire damage. Ends with a bomb thrown forward while rolling backwards.




Musou Length[]

Musou 130-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits # # # # # #

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Emblem Evaluation[]

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Bad Good Ok Ok Ok Good Good Ok Good
Destroy/Capture Bad Ok Good Ok Bad Ok Good Ok Ok Good
Defeat Bad Ok Excellent Ok Bad Ok Good Ok Ok Excellent

These are opinions and should not be taken as fact. every player has there own opinion.

Video Demonstration[]

Video go here


Advanced +[]

Phoenix - All attacks will be imbued with Elemental affinities. Attacks with no affinities will only increase Attack strength.

Weapon Switch[]

When using the Weapon Switch to this weapon -

Motion Damage Values[]

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 8 8 10 12 17 20 8 12 17 20 8 7*N 17 (5+5)*N+7+7 17 12



Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 12 12 12 12 15 12 15*N+15+15+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper Suggestion[]

Build Tempers C1 C6 Mode Element Mods
00000 00 ? ? ? ?

?

00000 ? ? ? ? ? ?

These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.

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