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Zhuge liang


Basic InformationEdit

Moveset: Zhuge Liang

Advanced Skill: Wither


Flask WheelEdit

Attack

攻撃力

Damage

破壊力

Defense

防御力

Life

体力

Musou

無双

6 2 1 3 5

Basic StatsEdit

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
War Fan 42 39 42 140 140 115 140 Wither




Upgrade StatsEdit

Level Weapon Name Atk Dmg Def Life Musou
1 War Fan +27 +22 +19 +29 +30
2 Sparrow Wing +30 +25 +22 +32 +33
3 Owl Wing +33 +28 +25 +35 +36
4 Raven Wing +36 +31 +28 +38 +39
5 Swan Wing +39 +34 +31 +41 +42
6 True Swan Wing +42 +37 +34 +44 +45
7 Eagle Wing +45 +40 +37 +47 +48
Joke Cool Breeze +? +? +? +? +?

These are all the + stats of the Weapons.

PicturesEdit

War Fan Sparrow Wing Owl Wing
Wfr1r2 Wfr1r2 Wfr3
Raven Wing Swan Wing True Swan Wing
Wfr4 Wfr5r6 Wfr5r6
Eagle Wing Cool Breeze
Wfr7 CoolBreeze

For a view of the weapons in every element click here!

Emblems & Move SetEdit

EmblemsEdit

Thrust 突
Cause AOE wind around the user and then send out 2 tornado forward.Slight delay on C1

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
AOE wind Tornado O
Pierce 
Send out a small lightning orb and then slash upper right causinglightning slash.Only the slash do any effect and then cause stagger damage followed by knockback effect.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
First Charge last hit O O
Crescent 盾 
3 times slash with the fan

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Last slash All slash

'Moon 陣

Place an electric fiield on the ground that cause stun damage to any target that walk into it including ally and player.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Fan 衛
Send out 3 small electric orb and then explode sending large electirc blast forward.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Eclipse 覇 
X

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O Wind

Move SetEdit

Charge 2
Uppercut with the blade

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Charge 3
Upward slashes from right to left. Ends with a frontal upwards slash

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O last hit
Charge 4
360 slash from the left

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Charge 5
Creates a small tornado in front, Extra Input small leap forward while spinning weapon like a windmill.

Stagger

Stun Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O extra O O
Evolution
N1 > N2 > N3 > C4

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O last hit O
Jump Charge
Frontal swipe followed by a slam on the ground.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O last hit O first hit
Jump Attack
Frontal swipe downward

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Dash Attack
Frontal slash while sliding.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Collapse - Enemy slumps onto the ground, as if being defeated with no health left. Takes effect even if enemy is stunned or staggered. Takes precedence over Knockback, but not Stun.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.

MusouEdit

Type Mobility Juggles Finisher does Description
Musou Good Yes Knockback Spins body while holding the blade outward, Ends with a frontal slash to the right.
True Musou Launch

Musou with added fire damage. Ends with Description a one handed weapon spin with a 360 tornado effect around your character.






Musou LengthEdit

Musou 140-164 165-190 200-220 228-250 268-270 290-???
Number of Hits 7 8 9 10 11 12

This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Emblem EvaluationEdit

Target C1 C6
Thrust Pierce Crescent Moon Thrust Pierce Crescent Moon Fan Eclipse
Confront Excellent Excellent Ok Ok Good Ok Bad Excellent Ok Good
Defeat/Capture Excellent
Defeat Excellent

These are opinions and should not be taken as fact.

Video DemonstrationEdit

真三国無双online z 武器介紹(武器紹介)第二十四波-龍扇07:45

真三国無双online z 武器介紹(武器紹介)第二十四波-龍扇

Advanced +Edit

Wither - Block all officer even the player from recovering their musou unless through item picking.Remedy can;t recover musou.

Weapon SwitchEdit

When using the Weapon Switch to this weapon - 

Motion Damage ValuesEdit

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 8 8 10 12 17 20 12 12 17 20 8 17+12 17 (5+5)*N+10 20 12+10



Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 12 20+20 15 20 13+13+15 15+13+15 25 12+12+15 15*N+20 15*N+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper SuggestionEdit

Build Tempers C1 C6 Mode Element Mods
00000 00 ? ? ? ?

?

00000 ? ? ? ? ? ?

These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.

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