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Ling tong


Basic InformationEdit

Moveset: Ling Tong

Advanced Skill: Protect


Flask WheelEdit

Attack Damage Defence Life Musou
2 3 5 1 6

Basic StatsEdit

Weapon Atk Dmg Def Life Mus Spd Jmp Advanced +
Nunchaku 44 39 31 150 155 125 150 Protect

Upgrade StatsEdit

Level Weapon Name Atk Dmg Def Life Musou
1 Wood Nunchaku +19 +25 +29 +19 +31
2 Sturdy Nunchaku +22 +28 +32 +22 +34
3 Iron Nunchaku +25 +31 +35 +25 +37
4 Rising Phoenix +28 +34 +38 +28 +40
5 Dragon Fury +31 +37 +41 +31 +43
6 True Dragon Fury +34 +40 +44 +34 +47
7 Shockwawe +37 +43 +47 +37 +50
Joke Tinker - - - - -

These are all the + stats of the Weapons.

PicturesEdit

Wood Nunchaku Sturdy Nunchaku Iron Nunchaku
Nunchaku2 Nunchaku2 Nunchaku3
Rising Phoenix Dragon Fury True Dragon Fury
Nunchaku4 Nunchaku6 Nunchaku6
Shockwawe Tinker
R7Nunchaku JokeNunchaku

For a view of the weapons in every element click any ranks name!

Emblems & Move SetEdit

EmblemsEdit

Thrust/突

Jumps forward while performing a knee attack.Pressing charge again after performing the charge will make the user slam forward with the nunchaku.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
Slam O (2nd hit) C1(only the jump) O (2nd hit)
Pierce/酔
Crouches down and and does rising flip kick into the air.Pressing charge will make the user dash forward and kick.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O Fire(Flip kick) C6
Crescent/盾
Flips the Nunchaku around body.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
C6 O
Moon/陣
Small hop then slams Nunchaku on the ground to create a shockwave.Pressing charge again will make the the user jump above followed by AOE whirlwind.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O Whirlwind

C1-Whirlwind ,

C6

C6

Fan
Does a series of fast attacks with the nunchakus while moving forward.Pressing charge again send out a red wawe.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O O
Eclipse
Small hop performing a sideways kick to create a 360º tornado.Pressing charge again send out red whirlwind forward.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (First two hits) O (Last hit) O O

Move SetEdit

Charge 2
Uppercut with the left Rod

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Charge 3
Right downward strike followed by a left one. Ends with a frontal cross strike.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Last hit) O O
Charge 4
Double Rod thrust.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O
Charge 5
Jame Rods into the ground creating a forward moving quake.

Stagger

Stun Stun Launch Knockback Collapse Rotation lock Element Super Armor
O O O
Evolution
N1 > N2 > N3 > C4

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O (Second last hit) O (Last hit) O
Jump Charge
Diving thrust with the right rod, creating a quake upon impact.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Jump Attack
Twirls both rods out in front.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O
Dash Attack
Frontal thrust with right Rod.

Stagger

Stun Launch Knockback Collapse Rotation lock Element Super Armor
O

Note:

  • Stagger - Enemy weapon gets pushed up in the air and they lean backwards. Hitting them before they can fully recover will cause them to be juggled.
  • Stun - Enemy is dazed with stars over their head and unable to move. Any attack while in this state will cause them to be juggled.
  • Knockback - Sends the enemy backwards away from you. Usually ending a combo.
  • Collapse - Enemy slumps onto the ground, as if being defeated with no health left. Takes effect even if enemy is stunned or staggered. Takes precedence over Knockback, but not Stun.
  • Launch - Knocks the enemy up in the air setting them up for a juggle.
  • Rotation Lock - Inability to turn your character during the animation.
  • Element - If weapon is imbued with an orb or element, the element can be activated on this attack.
  • SA - Super Armor status. Cannot be flinched by normal attacks while performing this.
  • "O" indicates the attack has this effect on the enemy. "X" means this attack does not have elemental activation.
  • Charge 1 and Charge 6 depend on the Emblem
  • Charge 3 gets longer with Combo upgrades. Can end Charge 3 prematurely if you don't continue to press Charge Attack.


MusouEdit

Type Mobility Juggles Finisher does Description
Musou Good Ground Knockback Slowly steps forward flipping the nunchaku around the body. Ends with a 180 hit from front to back on the left.
True Musou Yes Knockback

Musou with added fire damage. Ending finisher is a series or frontal swings with an explosion effect around your body to finish.







Musou LengthEdit

Musou 135-??? ???-??? ???-??? ???-??? ???-??? ???-???
Number of Hits # # # # # #





This table lists the Musou stat and how much Musou you will need to increase the minimum number of hits you will do. (Assuming you use the full length of the bar) Do note that these numbers may not fully represent the minimum needed to increase the number of hits.


Emblem EvaluationEdit

Target C1 C6
Thrust/ 突 Pierce/酔 Crescent/盾 Moon/陣 Thrust/突 Pierce/酔 Crescent/盾 Moon/陣 Fan/衛 Eclipse/覇
Confront Excellent Bad Ok Ok Ok Excellent Ok Good Excellent Good
Defeat/Capture Good Bad Good Excellent Bad Bad Good Good Ok Ok
Defeat Excellent Bad Good Good Bad Good Good Good Ok Excellent

These are opinions and should not be taken as fact. Every player has their own opinion.

Video DemonstrationEdit

『真・三國無双 Online Z』13 10 17「両節棍」のリニューアル&武器バランスの調整05:55

『真・三國無双 Online Z』13 10 17「両節棍」のリニューアル&武器バランスの調整

Advanced +Edit

Protect -Restore slowly  life of other allied commander(other player life)


Weapon SwitchEdit

When using the Weapon Switch to this weapon -

Motion Damage ValuesEdit

D N1 N2 N3 N4 N5 N6 E6 E7 E8 E9 JN JC C2 C3 C4 C5
Base 12 8 8 10 12 17 20 8 8 10 17 8 10 17 17+(15+15)*N+15 17 17



Thrust Pierce Crescent Moon Fan Eclipse Musou True
C1 C6 C1 C6 C1 C6 C1 C6
Base 13 15 15 15 13 10 13 10+10+15 17*N+20+15+20 17*N+17+20
  • D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.
  • What do these values mean? They determine how much damage you do per swing. Refer to the Battle Mechanics page for more details.
  • The N in the values represents each hit in multi-hit attacks such as jump charges, C3s, and Musous. The final number is usually the knockback finisher of the combo(if it has one).
  • "Base" represents the damage value of the attack by itself.
  • E8 always causes the enemy to be juggled often causing the E9 hit to do 50% damage. The value that is written in the table is the estimated value that E9 would cause if the enemy was not being juggled.

Temper SuggestionEdit

Build Tempers C1 C6 Mode Element Mods
40332 25 T突, C盾 E覇, M陣 Confront Wind風

Double Life value, Temper, (Def Chi)

20441 24 Any何でも F衛 Confront Ice氷, Vorpal斬 Double Life value, (Balance Chi, Def Chi)

These are opnions based on what other players have created. To add a new Row right click any box and select insert row after.

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